Forums WoW Modding Discussion Modeling [Archive] Help me

[Archive] Help me

[Archive] Help me

rektbyfaith
Administrator
0
04-25-2021, 05:32 PM
#1
Archived author: Z87333312 • Posted: 2021-04-25T17:32:54+00:00
Original source

I successfully joined my own weapon model, in 3.35, I used objtom2 but I want to implement a weapon with several components, and they have different shaders and maps, this I have not been able to achieve, blender export obj and then objtom2, I use 010 to observe it only one object, I use maya export obj and then convert to m2, 010 editor shows that there are 4 objects, in fact, I only have 2 objects , And turning on wow does not display the model.    I don't think it can be realized through objitom2. I tried to edit it with 010 editor. But although there is a template, I still don't know how to do it. Then I thought of importing M2i to blender, editing it, and exporting M2i for a try. The import, edit and export went well, but when I wanted to convert M2i. To m2, I got an error. And I don't know why and how to solve this mistake. I'm a newcomer. I've just come into contact with the model editor of world of Warcraft. Because of my hobby, please give me some advice. Thanks very much! My english is bad sorry![Image: mmexport1619371899127.png.5df0c718ca9adf...8091c2.png]
rektbyfaith
04-25-2021, 05:32 PM #1

Archived author: Z87333312 • Posted: 2021-04-25T17:32:54+00:00
Original source

I successfully joined my own weapon model, in 3.35, I used objtom2 but I want to implement a weapon with several components, and they have different shaders and maps, this I have not been able to achieve, blender export obj and then objtom2, I use 010 to observe it only one object, I use maya export obj and then convert to m2, 010 editor shows that there are 4 objects, in fact, I only have 2 objects , And turning on wow does not display the model.    I don't think it can be realized through objitom2. I tried to edit it with 010 editor. But although there is a template, I still don't know how to do it. Then I thought of importing M2i to blender, editing it, and exporting M2i for a try. The import, edit and export went well, but when I wanted to convert M2i. To m2, I got an error. And I don't know why and how to solve this mistake. I'm a newcomer. I've just come into contact with the model editor of world of Warcraft. Because of my hobby, please give me some advice. Thanks very much! My english is bad sorry![Image: mmexport1619371899127.png.5df0c718ca9adf...8091c2.png]

rektbyfaith
Administrator
0
04-25-2021, 05:36 PM
#2
Archived author: Z87333312 • Posted: 2021-04-25T17:36:50+00:00
Original source

In fact, what I want to achieve is a basic weapon model, normal material. And a magnified weapon model that reverses the normal, which is used to make stroke. I need to give it luminous material. Then I want to make streamer effect with UV animation on the outside.
rektbyfaith
04-25-2021, 05:36 PM #2

Archived author: Z87333312 • Posted: 2021-04-25T17:36:50+00:00
Original source

In fact, what I want to achieve is a basic weapon model, normal material. And a magnified weapon model that reverses the normal, which is used to make stroke. I need to give it luminous material. Then I want to make streamer effect with UV animation on the outside.

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