Forums WoW Modding Discussion Modeling [Archive] Reassign animation

[Archive] Reassign animation

[Archive] Reassign animation

rektbyfaith
Administrator
0
05-19-2017, 01:45 PM
#1
Archived author: Смердокрыл • Posted: 2017-05-19T13:45:29+00:00
Original source

Quote: Quote

As you can see, there is no shooting (gunpowder smoke, etc.) effect. The original model has a BowRelease animation (which is also somehow triggered by the AttackRifle animation - I've no idea how this works), and I tried changing it via 010 Editor to LoadThrown(112), but the desired animation does not happen (even though the name in WMV animation list changed correctly). I would appreciate any help with this issue
rektbyfaith
05-19-2017, 01:45 PM #1

Archived author: Смердокрыл • Posted: 2017-05-19T13:45:29+00:00
Original source

Quote: Quote

As you can see, there is no shooting (gunpowder smoke, etc.) effect. The original model has a BowRelease animation (which is also somehow triggered by the AttackRifle animation - I've no idea how this works), and I tried changing it via 010 Editor to LoadThrown(112), but the desired animation does not happen (even though the name in WMV animation list changed correctly). I would appreciate any help with this issue

rektbyfaith
Administrator
0
05-27-2017, 08:09 PM
#2
Archived author: Смердокрыл • Posted: 2017-05-27T20:09:28+00:00
Original source

Anyone?
rektbyfaith
05-27-2017, 08:09 PM #2

Archived author: Смердокрыл • Posted: 2017-05-27T20:09:28+00:00
Original source

Anyone?

rektbyfaith
Administrator
0
05-30-2017, 04:17 PM
#3
Archived author: Смердокрыл • Posted: 2017-05-30T16:17:12+00:00
Original source

Perhaps I didn't provide enough details?
rektbyfaith
05-30-2017, 04:17 PM #3

Archived author: Смердокрыл • Posted: 2017-05-30T16:17:12+00:00
Original source

Perhaps I didn't provide enough details?

rektbyfaith
Administrator
0
05-30-2017, 11:36 PM
#4
Archived author: MR.Farrarie • Posted: 2017-05-30T23:36:02+00:00
Original source

I don't know about you but you

but for me pistol animation I use point animation

and the smoke I think is a particule or a shader
rektbyfaith
05-30-2017, 11:36 PM #4

Archived author: MR.Farrarie • Posted: 2017-05-30T23:36:02+00:00
Original source

I don't know about you but you

but for me pistol animation I use point animation

and the smoke I think is a particule or a shader

rektbyfaith
Administrator
0
06-02-2017, 12:08 PM
#5
Archived author: Смердокрыл • Posted: 2017-06-02T12:08:18+00:00
Original source

Quote: On 30.05.2017 at 2:36 AM, MR.Farrarie said:

I don't know about you but you

but for me pistol animation I use point animation

and the smoke I think is a particule or a shader
I'm using the point animation too, but I'm talking about the animation of the weapon.

[Image: TcybBl4f_5Y.jpg]

As you can see here, the original model (ignore the missing textures) has a BowRelease animation, which causes the trigger to hit and a smokey effect to appear at the end of the barrel. It seems to me that these animations are copied from the animation of the character holding the model, i.e. if you equip the pistol and perform the BowRelease animation, the pistol will too. Surprisingly enough, this also works if you do the AttackRifle animation - perhaps they are linked somehow.

In any case, I used 010 editor to change this animation to EmotePoint:

[Image: FG9oQUDNMSI.jpg]

and it does work in WMV (the animation name in that list changed), but not in game, so when my character does the EmotePoint animation, the pistol does nothing.
rektbyfaith
06-02-2017, 12:08 PM #5

Archived author: Смердокрыл • Posted: 2017-06-02T12:08:18+00:00
Original source

Quote: On 30.05.2017 at 2:36 AM, MR.Farrarie said:

I don't know about you but you

but for me pistol animation I use point animation

and the smoke I think is a particule or a shader
I'm using the point animation too, but I'm talking about the animation of the weapon.

[Image: TcybBl4f_5Y.jpg]

As you can see here, the original model (ignore the missing textures) has a BowRelease animation, which causes the trigger to hit and a smokey effect to appear at the end of the barrel. It seems to me that these animations are copied from the animation of the character holding the model, i.e. if you equip the pistol and perform the BowRelease animation, the pistol will too. Surprisingly enough, this also works if you do the AttackRifle animation - perhaps they are linked somehow.

In any case, I used 010 editor to change this animation to EmotePoint:

[Image: FG9oQUDNMSI.jpg]

and it does work in WMV (the animation name in that list changed), but not in game, so when my character does the EmotePoint animation, the pistol does nothing.

rektbyfaith
Administrator
0
06-28-2023, 07:13 AM
#6
Archived author: XIajibawan • Posted: 2023-06-28T07:13:58+00:00
Original source

hello bro, did you fix this issue? should we can know your solution? thanks.
rektbyfaith
06-28-2023, 07:13 AM #6

Archived author: XIajibawan • Posted: 2023-06-28T07:13:58+00:00
Original source

hello bro, did you fix this issue? should we can know your solution? thanks.

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