[Archive] Too many mobs
[Archive] Too many mobs
Archived author: dolf • Posted: 2025-11-04T18:19:18.130466
Original source
Hi,
So i downloaded this repack 2 days ago and started playing with some friends, we noticed there were alot of mobs.
Sometimes it's like there are just two copys standing next to eachother.
Any way to edit the amount of mobs or anything else we can do about it?
I've also had some other little problems:
-some quests don't seem to work.
- Do all dungeons work / does the dungeon finder work?
- I can't buy a second guild bank tab, i click on it and it switches back to the first one again.
Dolf
Archived author: dolf • Posted: 2025-11-04T18:19:18.130466
Original source
Hey there,
Yeah there is indeed a lot of duplication spawns, that we are fixing.
The dungeon finder is currently disabled as it lacks scripting.
There's indeed some quest and dungeon bugs, however it is hard to fix everything when you're a small team, takes time atleast.
Hope I answered your questions good enough ![]()
Archived author: dolf • Posted: 2025-11-04T18:19:18.130466
Original source
Yeah, I mentioned it too, especially in Uldum - there's a swarm of "Template NPC"
Quote:xaryon said:Ah, yeah I see.
Yeah, I mentioned it too, especially in Uldum - there's a swarm of "Template NPC"
Click to expand...
Archived author: dolf • Posted: 2025-11-04T18:19:18.130466
Original source
Quote:xaryon said:Ah, yeah I see.
Yeah, I mentioned it too, especially in Uldum - there's a swarm of "Template NPC"
Click to expand...