[Archive] What is the problem?
[Archive] What is the problem?
Archived author: killa • Posted: 2025-11-04T18:18:59.820406
Original source
When I want to join to the server with a character, the worldserver.exe keeps me telling this :
Not received CMSG_TIME_SYNC_RESP for over 30 second from player 1 <.....>, possible cheater
View attachment bigasdasfasf.png
Archived author: killa • Posted: 2025-11-04T18:18:59.820406
Original source
It's an opcode, however it doesn't really matter and it's nothing that you have to take care about / worry about so just ignore it.
Archived author: killa • Posted: 2025-11-04T18:18:59.820406
Original source
if this opcode is not send as the console says, it's probably the issue that the smsg opcode is not sent, so the client is waiting and waiting for nothing and the server is always spamming ur console.
short answer: add the opcode handler for CMSG_TIME_SYNC_RESP (probably trinity got it. cant tell exactly cuz i have my own core.)
Archived author: killa • Posted: 2025-11-04T18:18:59.820406
Original source
go into opcode.cpp
search for
Code:
DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp );
if status_loggedin is status_unhandled change it and go into HandleTimeSyncResp function and check if its the same structure like TC's