Forums WoW Modding Discussion Miscellaneous [Archive] MMAPS on V3

[Archive] MMAPS on V3

[Archive] MMAPS on V3

rektbyfaith
Administrator
0
11-04-2025, 05:17 PM
#1
Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

On the repack thread "http://www.emucoach.com/showthread.php?58-4-3-4-Blizzlike-Cataclysm-Deathwings-Madness-v-3-EmuCoach-s-Official-Repack" you've posted a foler with .mmaps and .mmtile file formats. i didn't get what are those.

thank you.
rektbyfaith
11-04-2025, 05:17 PM #1

Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

On the repack thread "http://www.emucoach.com/showthread.php?58-4-3-4-Blizzlike-Cataclysm-Deathwings-Madness-v-3-EmuCoach-s-Official-Repack" you've posted a foler with .mmaps and .mmtile file formats. i didn't get what are those.

thank you.

rektbyfaith
Administrator
0
11-04-2025, 05:17 PM
#2
Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

The folder called MMAPS?

Right,

Well it's improving the movement system, in a more blizzlike-ish way, and fixes movement spell fixes like blink (mages) for example.
rektbyfaith
11-04-2025, 05:17 PM #2

Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

The folder called MMAPS?

Right,

Well it's improving the movement system, in a more blizzlike-ish way, and fixes movement spell fixes like blink (mages) for example.

rektbyfaith
Administrator
0
11-04-2025, 05:17 PM
#3
Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

They also calculate collision for non-player units. You'll no longer have NPC's running after you through walls (for example stockades). You'll also notice a huge improvement with NPC waypoints, as they'll avoid objects in their path.

TrinityCore uses an open source project called 'Recast Navigation' to generate a virtual World of Warcraft movement map. It would look something like this:

[Image: screenshot.png]
rektbyfaith
11-04-2025, 05:17 PM #3

Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

They also calculate collision for non-player units. You'll no longer have NPC's running after you through walls (for example stockades). You'll also notice a huge improvement with NPC waypoints, as they'll avoid objects in their path.

TrinityCore uses an open source project called 'Recast Navigation' to generate a virtual World of Warcraft movement map. It would look something like this:

[Image: screenshot.png]

rektbyfaith
Administrator
0
11-04-2025, 05:17 PM
#4
Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

i hope i am not guessing wrong, but i have to change the ext of the .mmap into .map and the .mmtile into the .vmtile and copy them into maps and vmaps folders?
rektbyfaith
11-04-2025, 05:17 PM #4

Archived author: vonar • Posted: 2025-11-04T18:17:51.959225
Original source

i hope i am not guessing wrong, but i have to change the ext of the .mmap into .map and the .mmtile into the .vmtile and copy them into maps and vmaps folders?

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