Certified IT professional — CompTIA SecurityX, Security+, and Network+ — built on seven years of shipping technical work in the games industry: leading teams of up to 40, profiling and optimizing large-scale Unreal Engine 5 worlds, and running documentation-first, version-controlled pipelines. Now working in IT and defensive security.
My professional years are in game development — technical, deadline-driven work that maps directly onto IT: performance profiling, infrastructure, version control, documentation, and leading people through complex systems.
Built environments for a 40 km open-world MMO map in Unreal Engine 5 — terrain systems, road mapping, and dozens of reusable level instances that boosted team efficiency inside Perforce-managed workflows.
Designed the award-nominated “Open Season” battle royale map — finalist for Best Game at GDWC 2024. Identified and resolved performance bottlenecks with Unreal Insights and implemented world partitioning for scalability.
Sole designer for the “Last Stand” map in Yaku — end-to-end creation from blockout to final implementation, hitting 60 FPS targets across platforms and shipping ahead of a hard convention deadline.
Developed a complete competitive-battleground blockout inspired by Valorant and CS:GO — tactical pathways, objective zones, and a layout built for clarity and scalability into later development stages.
Directed two major maps merged into a single 25 km world. Supervised and mentored a team of level artists, coordinated workflows, and presented concepts to stakeholders and upper management.
Collaborated directly with the CEO on an open-world Manhattan project — large-scale spatial design balancing realism, performance, and player flow.
Led a team of level artists on a project that reached 15,000+ players and a 20,000-member community — exceeding company goals by 843% — while managing schedules, budgets, and MySQL-backed server tooling.
Delivered level design and world-building for indie studios and clients — award-nominated levels, teams of up to 40, and detailed documentation of technical issues, solutions, and justifications.
Blue team work, from detection to response.
Comfortable owning the stack under the tooling.
Habits carried over from shipping games.