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	<channel>
		<title><![CDATA[Forums - WoWModding Support Archives]]></title>
		<link>https://elijahketchersid.com/forums/</link>
		<description><![CDATA[Forums - https://elijahketchersid.com/forums]]></description>
		<pubDate>Wed, 13 May 2026 14:08:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[DiscordArchive] Do I need a special multiconverter for tww expansion to 3.3.5?]]></title>
			<link>https://elijahketchersid.com/forums/thread-94921.html</link>
			<pubDate>Wed, 05 Nov 2025 13:48:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Meliodas</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-94921.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Meliodas • Posted: 2025-11-05T13:48:36.049000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/446642261909045248/1435626859865051167" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Do I need a special multiconverter for tww expansion to 3.3.5?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Meliodas • Posted: 2025-11-05T13:48:36.049000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/446642261909045248/1435626859865051167" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Do I need a special multiconverter for tww expansion to 3.3.5?]]></content:encoded>
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			<title><![CDATA[[DiscordArchive] Did you put all of them in? Even the lod?]]></title>
			<link>https://elijahketchersid.com/forums/thread-94920.html</link>
			<pubDate>Tue, 04 Nov 2025 23:37:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Morfium</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-94920.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Morfium • Posted: 2025-11-04T23:37:21.681000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/446642261909045248/1435412638438785106" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Did you put all of them in? Even the lod?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Morfium • Posted: 2025-11-04T23:37:21.681000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/446642261909045248/1435412638438785106" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Did you put all of them in? Even the lod?]]></content:encoded>
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		<item>
			<title><![CDATA[[DiscordArchive] Looking for a list file for m2mod. Do I just use the one in TXID or Multiconverter or is it a differ]]></title>
			<link>https://elijahketchersid.com/forums/thread-90406.html</link>
			<pubDate>Tue, 04 Nov 2025 21:57:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">kbt0y5</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90406.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: kbt0y5 • Posted: 2025-11-04T21:57:09.989000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1435387423574986844" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Looking for a list file for m2mod. Do I just use the one in TXID or Multiconverter or is it a different list file?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: kbt0y5 • Posted: 2025-11-04T21:57:09.989000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1435387423574986844" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Looking for a list file for m2mod. Do I just use the one in TXID or Multiconverter or is it a different list file?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DiscordArchive] Hi all,]]></title>
			<link>https://elijahketchersid.com/forums/thread-94919.html</link>
			<pubDate>Tue, 04 Nov 2025 21:42:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">MacWarrior</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-94919.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: MacWarrior • Posted: 2025-11-04T21:42:11.349000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/446642261909045248/1435383654405636218" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi all,<br />
Has anyone already retroported<br />
<a href="https://www.wowhead.com/spell=304369/sunwarmed-sand" target="_blank" rel="noopener" class="mycode_url">https://www.wowhead.com/spell=304369/sunwarmed-sand</a><br />
and <a href="https://www.wowhead.com/spell=304370/shadescale" target="_blank" rel="noopener" class="mycode_url">https://www.wowhead.com/spell=304370/shadescale</a><br />
To 3.3.5 ?<br />
Or does anyone know if there is already an equivalent spell on this version ?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: MacWarrior • Posted: 2025-11-04T21:42:11.349000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/446642261909045248/1435383654405636218" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi all,<br />
Has anyone already retroported<br />
<a href="https://www.wowhead.com/spell=304369/sunwarmed-sand" target="_blank" rel="noopener" class="mycode_url">https://www.wowhead.com/spell=304369/sunwarmed-sand</a><br />
and <a href="https://www.wowhead.com/spell=304370/shadescale" target="_blank" rel="noopener" class="mycode_url">https://www.wowhead.com/spell=304370/shadescale</a><br />
To 3.3.5 ?<br />
Or does anyone know if there is already an equivalent spell on this version ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DiscordArchive] how are you aware someone is using a vpn or not in discord?]]></title>
			<link>https://elijahketchersid.com/forums/thread-93119.html</link>
			<pubDate>Tue, 04 Nov 2025 18:00:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Shadowtoots</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-93119.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Shadowtoots • Posted: 2025-11-04T18:00:57.896000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435327981508886540" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
how are you aware someone is using a vpn or not in discord?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Shadowtoots • Posted: 2025-11-04T18:00:57.896000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435327981508886540" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
how are you aware someone is using a vpn or not in discord?]]></content:encoded>
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		<item>
			<title><![CDATA[[DiscordArchive] so why was i post removed?]]></title>
			<link>https://elijahketchersid.com/forums/thread-93118.html</link>
			<pubDate>Tue, 04 Nov 2025 15:27:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">King Mecca</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-93118.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: King Mecca • Posted: 2025-11-04T15:27:52.740000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435289456172208159" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
so why was i post removed?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: King Mecca • Posted: 2025-11-04T15:27:52.740000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435289456172208159" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
so why was i post removed?]]></content:encoded>
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		<item>
			<title><![CDATA[[DiscordArchive] i think the RCE is only required for onyxia or?]]></title>
			<link>https://elijahketchersid.com/forums/thread-93117.html</link>
			<pubDate>Tue, 04 Nov 2025 14:56:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Widget</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-93117.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Widget • Posted: 2025-11-04T14:56:36.954000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435281588555350212" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
i think the RCE is only required for onyxia or?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Widget • Posted: 2025-11-04T14:56:36.954000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435281588555350212" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
i think the RCE is only required for onyxia or?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DiscordArchive] Was the rules I wasn’t privy to?]]></title>
			<link>https://elijahketchersid.com/forums/thread-93116.html</link>
			<pubDate>Tue, 04 Nov 2025 14:16:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Antrax75</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-93116.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Antrax75 • Posted: 2025-11-04T14:16:07.223000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435271397524902142" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Was the rules I wasn’t privy to?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Antrax75 • Posted: 2025-11-04T14:16:07.223000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/1086807686571642900/1435271397524902142" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Was the rules I wasn’t privy to?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DiscordArchive] How do I make an summoned guardian cast a spell when summoned until despawned, and how do I add a sp]]></title>
			<link>https://elijahketchersid.com/forums/thread-90405.html</link>
			<pubDate>Mon, 03 Nov 2025 23:27:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">syntaxhell</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90405.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: syntaxhell • Posted: 2025-11-03T23:27:45.025000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1435047831902621888" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
How do I make an summoned guardian cast a spell when summoned until despawned, and how do I add a spell visual effect to that?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: syntaxhell • Posted: 2025-11-03T23:27:45.025000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1435047831902621888" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
How do I make an summoned guardian cast a spell when summoned until despawned, and how do I add a spell visual effect to that?]]></content:encoded>
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		<item>
			<title><![CDATA[[DiscordArchive] What kind of files do you need to create to create a custom login screen?]]></title>
			<link>https://elijahketchersid.com/forums/thread-90404.html</link>
			<pubDate>Mon, 03 Nov 2025 23:03:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">SmashingQuasar</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90404.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: SmashingQuasar • Posted: 2025-11-03T23:03:54.616000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1435041832332558466" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
What kind of files do you need to create to create a custom login screen?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: SmashingQuasar • Posted: 2025-11-03T23:03:54.616000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1435041832332558466" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
What kind of files do you need to create to create a custom login screen?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DiscordArchive] Greetings! I'm currently working on a program to read .dbc files; specifically for 1.12 and I am cur]]></title>
			<link>https://elijahketchersid.com/forums/thread-90403.html</link>
			<pubDate>Mon, 03 Nov 2025 06:00:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Ghost9626</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90403.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Ghost9626 • Posted: 2025-11-03T06:00:57.058000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434784396195401789" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Greetings! I'm currently working on a program to read .dbc files; specifically for 1.12 and I am currently confused with database definitions. <br />
<br />
On the wowdev wiki, the definition for AnimationData is:<br />
```struct AnimationDataRec {<br />
  uint32_t m_ID;<br />
  stringrefⁱ m_Name;<br />
  uint32_t weapon_flags;<br />
  uint32_t body_flags;<br />
  uint32_t m_Flags;<br />
  foreign_keyⁱ&lt;uint32_t, &amp;AnimationDataRec::m_ID&gt; m_Fallback;<br />
  foreign_keyⁱ&lt;uint32_t, &amp;AnimationDataRec::m_ID&gt; previous;<br />
};```<br />
<br />
In the AnimationData.dbd itself from the WoWDBDefs github we have: <br />
```BUILD 3.0.1.8303-3.0.1.8391<br />
BUILD 2.0.0.5610-2.4.3.8606<br />
BUILD 1.0.0.3980-1.12.3.6141<br />
BUILD 0.11.0.3925-0.12.0.3988<br />
&#36;id&#36;ID&lt;32&gt;<br />
Name<br />
Weaponflags&lt;32&gt;<br />
Bodyflags&lt;32&gt;<br />
Field_0_7_0_3694_004&lt;32&gt;<br />
Flags&lt;32&gt;<br />
Fallback&lt;32&gt;```<br />
<br />
and for the database definitions from an xml dbd dump from a similar program also seems different <a href="https://github.com/gtker/wow_dbc/blob/main/rxml/vanilla_xml/AnimationData.xml" target="_blank" rel="noopener" class="mycode_url">https://github.com/gtker/wow_dbc/blob/ma...onData.xml</a><br />
<br />
I'm sorry if this is common knowledge, I'm still rather new to this and I feel like I'm critically missing something or misunderstanding how these definitions work?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Ghost9626 • Posted: 2025-11-03T06:00:57.058000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434784396195401789" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Greetings! I'm currently working on a program to read .dbc files; specifically for 1.12 and I am currently confused with database definitions. <br />
<br />
On the wowdev wiki, the definition for AnimationData is:<br />
```struct AnimationDataRec {<br />
  uint32_t m_ID;<br />
  stringrefⁱ m_Name;<br />
  uint32_t weapon_flags;<br />
  uint32_t body_flags;<br />
  uint32_t m_Flags;<br />
  foreign_keyⁱ&lt;uint32_t, &amp;AnimationDataRec::m_ID&gt; m_Fallback;<br />
  foreign_keyⁱ&lt;uint32_t, &amp;AnimationDataRec::m_ID&gt; previous;<br />
};```<br />
<br />
In the AnimationData.dbd itself from the WoWDBDefs github we have: <br />
```BUILD 3.0.1.8303-3.0.1.8391<br />
BUILD 2.0.0.5610-2.4.3.8606<br />
BUILD 1.0.0.3980-1.12.3.6141<br />
BUILD 0.11.0.3925-0.12.0.3988<br />
&#36;id&#36;ID&lt;32&gt;<br />
Name<br />
Weaponflags&lt;32&gt;<br />
Bodyflags&lt;32&gt;<br />
Field_0_7_0_3694_004&lt;32&gt;<br />
Flags&lt;32&gt;<br />
Fallback&lt;32&gt;```<br />
<br />
and for the database definitions from an xml dbd dump from a similar program also seems different <a href="https://github.com/gtker/wow_dbc/blob/main/rxml/vanilla_xml/AnimationData.xml" target="_blank" rel="noopener" class="mycode_url">https://github.com/gtker/wow_dbc/blob/ma...onData.xml</a><br />
<br />
I'm sorry if this is common knowledge, I'm still rather new to this and I feel like I'm critically missing something or misunderstanding how these definitions work?]]></content:encoded>
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			<title><![CDATA[[DiscordArchive] Hey all, quick question. If I have 2 patches that both contain the same DBC file but with different]]></title>
			<link>https://elijahketchersid.com/forums/thread-90402.html</link>
			<pubDate>Mon, 03 Nov 2025 00:02:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Beaver Monday</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90402.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Beaver Monday • Posted: 2025-11-03T00:02:53.929000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434694289421504552" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey all, quick question. If I have 2 patches that both contain the same DBC file but with different values in their tables, does the client merge both DBC tables or does the patch that loads last completely negate and override the first one?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Beaver Monday • Posted: 2025-11-03T00:02:53.929000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434694289421504552" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey all, quick question. If I have 2 patches that both contain the same DBC file but with different values in their tables, does the client merge both DBC tables or does the patch that loads last completely negate and override the first one?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DiscordArchive] Can i change models of existing npcs to a different npc? Like if i wanted the raise dead dk summon t]]></title>
			<link>https://elijahketchersid.com/forums/thread-90401.html</link>
			<pubDate>Sun, 02 Nov 2025 18:58:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Bilbo343</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90401.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Bilbo343 • Posted: 2025-11-02T18:58:12.148000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434617610074329109" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Can i change models of existing npcs to a different npc? Like if i wanted the raise dead dk summon to use different ghoul models or even skeleton models?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Bilbo343 • Posted: 2025-11-02T18:58:12.148000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434617610074329109" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Can i change models of existing npcs to a different npc? Like if i wanted the raise dead dk summon to use different ghoul models or even skeleton models?]]></content:encoded>
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			<title><![CDATA[[DiscordArchive] Is there any way in WDBX Editor to manually insert a spell id or do I have to later on do a second p]]></title>
			<link>https://elijahketchersid.com/forums/thread-90400.html</link>
			<pubDate>Sun, 02 Nov 2025 18:23:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">SmashingQuasar</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90400.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: SmashingQuasar • Posted: 2025-11-02T18:23:50.610000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434608963357245461" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Is there any way in WDBX Editor to manually insert a spell id or do I have to later on do a second pass with another tool to enforce my id?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: SmashingQuasar • Posted: 2025-11-02T18:23:50.610000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434608963357245461" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Is there any way in WDBX Editor to manually insert a spell id or do I have to later on do a second pass with another tool to enforce my id?]]></content:encoded>
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			<title><![CDATA[[DiscordArchive] Does anyone here have a tutorial or some form of a good writeup on how zone music and zone intro mus]]></title>
			<link>https://elijahketchersid.com/forums/thread-90399.html</link>
			<pubDate>Sat, 01 Nov 2025 17:22:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Paco</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-90399.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Paco • Posted: 2025-11-01T17:22:58.966000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434231259386740848" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Does anyone here have a tutorial or some form of a good writeup on how zone music and zone intro music DBCs function in relation to the files found in sound.MPQ?<br />
<br />
Currently working with Vanilla and I'd like to experiment with adding new zone music etc and I'm not quite sure how it works. Is it something that is simply determined with DBCs or does it involve the CPP or header files from the core as well?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Paco • Posted: 2025-11-01T17:22:58.966000+00:00</span><br />
<a href="https://discord.com/channels/407664041016688662/415944535718494208/1434231259386740848" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Does anyone here have a tutorial or some form of a good writeup on how zone music and zone intro music DBCs function in relation to the files found in sound.MPQ?<br />
<br />
Currently working with Vanilla and I'd like to experiment with adding new zone music etc and I'm not quite sure how it works. Is it something that is simply determined with DBCs or does it involve the CPP or header files from the core as well?]]></content:encoded>
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