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	<channel>
		<title><![CDATA[Forums - Serverside]]></title>
		<link>https://elijahketchersid.com/forums/</link>
		<description><![CDATA[Forums - https://elijahketchersid.com/forums]]></description>
		<pubDate>Wed, 13 May 2026 14:22:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[Archive] MySQL8.0.0.31]]></title>
			<link>https://elijahketchersid.com/forums/thread-2141.html</link>
			<pubDate>Mon, 13 Mar 2023 22:27:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">xigua</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2141.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: xigua • Posted: 2023-03-13T22:27:53+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1349-mysql80031/?do=findComment&amp;comment=7754" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
在此处下载， MySQL8.0.0.31<br />
<br />
<a href="https://model-changing.net/applications/core/interface/file/attachment.php?id=5797" target="_blank" rel="noopener" class="mycode_url">MySQL8.0.31绿色版.7z</a>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: xigua • Posted: 2023-03-13T22:27:53+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1349-mysql80031/?do=findComment&amp;comment=7754" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
在此处下载， MySQL8.0.0.31<br />
<br />
<a href="https://model-changing.net/applications/core/interface/file/attachment.php?id=5797" target="_blank" rel="noopener" class="mycode_url">MySQL8.0.31绿色版.7z</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] [How to?] Custom Battleground]]></title>
			<link>https://elijahketchersid.com/forums/thread-2142.html</link>
			<pubDate>Mon, 21 Nov 2022 15:36:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">schpilkerman</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2142.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: schpilkerman • Posted: 2022-11-21T15:36:33+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1331-how-to-custom-battleground/?do=findComment&amp;comment=7696" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there.<br />
<br />
	Guys, i need your help.<br />
<br />
	I can't find a node linking the client part and the server part in the issue of creating a BG.<br />
<br />
	I have a map in the patch, there is.dbc to it. There is a code Battleground.cpp &amp; Battleground.h. How can I trigger this event in the game? Where is the connecting part between them?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: schpilkerman • Posted: 2022-11-21T15:36:33+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1331-how-to-custom-battleground/?do=findComment&amp;comment=7696" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there.<br />
<br />
	Guys, i need your help.<br />
<br />
	I can't find a node linking the client part and the server part in the issue of creating a BG.<br />
<br />
	I have a map in the patch, there is.dbc to it. There is a code Battleground.cpp &amp; Battleground.h. How can I trigger this event in the game? Where is the connecting part between them?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Offline item send]]></title>
			<link>https://elijahketchersid.com/forums/thread-2143.html</link>
			<pubDate>Mon, 19 Sep 2022 16:20:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Xonxy123</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2143.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Xonxy123 • Posted: 2022-09-19T16:20:23+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1317-offline-item-send/?do=findComment&amp;comment=7669" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Is it possible to .add item to offline character?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Xonxy123 • Posted: 2022-09-19T16:20:23+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1317-offline-item-send/?do=findComment&amp;comment=7669" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Is it possible to .add item to offline character?]]></content:encoded>
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		<item>
			<title><![CDATA[[Archive] need help adding custom mount spells]]></title>
			<link>https://elijahketchersid.com/forums/thread-2145.html</link>
			<pubDate>Thu, 05 May 2022 06:48:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">grimclaw87</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2145.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: grimclaw87 • Posted: 2022-05-05T06:48:34+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1286-need-help-adding-custom-mount-spells/?do=findComment&amp;comment=7567" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there.<br />
<br />
	I need your help with a problem i have when i am trying to add a custom mount spell.<br />
<br />
	There is something i am missing and i don't know where is my mistake.<br />
<br />
	ok let the story starts:<br />
<br />
	the model is converted for 3.3.5, wow model viewer shows it correctly<br />
<br />
	I am adding the model and display id of the creature i want to use as a mount in the tables (CreatureDisplayInfo) and (Creaturemodeldata)<br />
<br />
	I am adding the edited database files in my server dbc folder and in a custom mpq patch<br />
<br />
	I am adding the display id to my sql database<br />
<br />
	I am creating in my database the creature in Creature_template with the display id<br />
<br />
	I am using wow spell editor and making a new spell with new ID cloning of an existing mount spell<br />
<br />
	i am adding the new creature ID in the Misc value A<br />
<br />
	Saving the new spell and then exporting it.<br />
<br />
	Replacing the exported spell.dbc files to my server dbc folder and in a custom patch.<br />
<br />
	So we are ready.<br />
<br />
	The spell exists,the mount creature display id works on an npc<br />
<br />
	I am learning the spell<br />
<br />
	It is ok in character mount/pet section ,but when i am trying to summon it , boom it makes me invisible .<br />
<br />
	What am i missing here?<br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094222.jpg.04134a7ff057227e1c0ce0a15a82a5bb.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094222.thumb.jpg.a5e0dcc3783097180c6a35987a9918f9.jpg" loading="lazy"  alt="[Image: WoWScrnShot_050522_094222.thumb.jpg.a5e0...9918f9.jpg]" class="mycode_img" /></a><br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094232.jpg.e132453168bf24b664eca5bb0a5c2c72.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094232.thumb.jpg.f5284c12643986243868195963a6f014.jpg" loading="lazy"  alt="[Image: WoWScrnShot_050522_094232.thumb.jpg.f528...a6f014.jpg]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: grimclaw87 • Posted: 2022-05-05T06:48:34+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1286-need-help-adding-custom-mount-spells/?do=findComment&amp;comment=7567" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there.<br />
<br />
	I need your help with a problem i have when i am trying to add a custom mount spell.<br />
<br />
	There is something i am missing and i don't know where is my mistake.<br />
<br />
	ok let the story starts:<br />
<br />
	the model is converted for 3.3.5, wow model viewer shows it correctly<br />
<br />
	I am adding the model and display id of the creature i want to use as a mount in the tables (CreatureDisplayInfo) and (Creaturemodeldata)<br />
<br />
	I am adding the edited database files in my server dbc folder and in a custom mpq patch<br />
<br />
	I am adding the display id to my sql database<br />
<br />
	I am creating in my database the creature in Creature_template with the display id<br />
<br />
	I am using wow spell editor and making a new spell with new ID cloning of an existing mount spell<br />
<br />
	i am adding the new creature ID in the Misc value A<br />
<br />
	Saving the new spell and then exporting it.<br />
<br />
	Replacing the exported spell.dbc files to my server dbc folder and in a custom patch.<br />
<br />
	So we are ready.<br />
<br />
	The spell exists,the mount creature display id works on an npc<br />
<br />
	I am learning the spell<br />
<br />
	It is ok in character mount/pet section ,but when i am trying to summon it , boom it makes me invisible .<br />
<br />
	What am i missing here?<br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094222.jpg.04134a7ff057227e1c0ce0a15a82a5bb.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094222.thumb.jpg.a5e0dcc3783097180c6a35987a9918f9.jpg" loading="lazy"  alt="[Image: WoWScrnShot_050522_094222.thumb.jpg.a5e0...9918f9.jpg]" class="mycode_img" /></a><br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094232.jpg.e132453168bf24b664eca5bb0a5c2c72.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2022_05/WoWScrnShot_050522_094232.thumb.jpg.f5284c12643986243868195963a6f014.jpg" loading="lazy"  alt="[Image: WoWScrnShot_050522_094232.thumb.jpg.f528...a6f014.jpg]" class="mycode_img" /></a>]]></content:encoded>
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		<item>
			<title><![CDATA[[Archive] [Needhelp] Ghost zone   ( FIND !! )]]></title>
			<link>https://elijahketchersid.com/forums/thread-2147.html</link>
			<pubDate>Wed, 13 Apr 2022 17:31:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">cherix</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2147.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: cherix • Posted: 2022-04-13T17:31:07+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1282-needhelp-ghost-zone-find/?do=findComment&amp;comment=7554" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi everyone, i'm working on a private server 3.3.5 running azerothcore, i'm making a custom expansion. I just have one problem that i can FIND again where it is. I would like to modify the ghostzone that the player will spawn when he dies in dungeon, all of my custom map have a working graveyard but i wasn't able to find in which DBC i need to change the ghostzone for player spawn in ghost in my custom map.<br />
<br />
	I find i just can't link 2 same graveyard to one zone, so i just duplicate one and change the ID it work]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: cherix • Posted: 2022-04-13T17:31:07+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1282-needhelp-ghost-zone-find/?do=findComment&amp;comment=7554" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi everyone, i'm working on a private server 3.3.5 running azerothcore, i'm making a custom expansion. I just have one problem that i can FIND again where it is. I would like to modify the ghostzone that the player will spawn when he dies in dungeon, all of my custom map have a working graveyard but i wasn't able to find in which DBC i need to change the ghostzone for player spawn in ghost in my custom map.<br />
<br />
	I find i just can't link 2 same graveyard to one zone, so i just duplicate one and change the ID it work]]></content:encoded>
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		<item>
			<title><![CDATA[[Archive] Making trainers accessible by all classes?]]></title>
			<link>https://elijahketchersid.com/forums/thread-2144.html</link>
			<pubDate>Wed, 09 Mar 2022 11:50:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Hahaha</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2144.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Hahaha • Posted: 2022-03-09T11:50:57+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1272-making-trainers-accessible-by-all-classes/?do=findComment&amp;comment=7525" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Greetings friends, was wondering if there was a surefire way of making trainers offer spells unto all classes! For example, a hunter can talk to a druid trainer and learn from them what they would, like a normal druid. I've scoured DBCs and databases but found nothing, and am worried it may even be a hardcoded thing. Help appreciated!]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Hahaha • Posted: 2022-03-09T11:50:57+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1272-making-trainers-accessible-by-all-classes/?do=findComment&amp;comment=7525" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Greetings friends, was wondering if there was a surefire way of making trainers offer spells unto all classes! For example, a hunter can talk to a druid trainer and learn from them what they would, like a normal druid. I've scoured DBCs and databases but found nothing, and am worried it may even be a hardcoded thing. Help appreciated!]]></content:encoded>
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		<item>
			<title><![CDATA[[Archive] [3.3.5] Making Hunters use Focus instead of Mana.]]></title>
			<link>https://elijahketchersid.com/forums/thread-2148.html</link>
			<pubDate>Fri, 11 Feb 2022 00:32:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Pyzayt</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2148.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2022-02-11T00:32:13+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1269-335-making-hunters-use-focus-instead-of-mana/?do=findComment&amp;comment=7500" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
So, title pretty much summarises everything. I want to make the Hunter class on my 3.3.5 server use Focus as a resource rather than Mana, as it is in Cataclysm. I tried mess about with the ChrClasses.dbc file, but it didn't really go to plan.<br />
<br />
	Does anyone know how I could go about this? I need the Hunters to actually have Focus as a resource rather than Mana before I can go about making their spells use Focus.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2022-02-11T00:32:13+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1269-335-making-hunters-use-focus-instead-of-mana/?do=findComment&amp;comment=7500" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
So, title pretty much summarises everything. I want to make the Hunter class on my 3.3.5 server use Focus as a resource rather than Mana, as it is in Cataclysm. I tried mess about with the ChrClasses.dbc file, but it didn't really go to plan.<br />
<br />
	Does anyone know how I could go about this? I need the Hunters to actually have Focus as a resource rather than Mana before I can go about making their spells use Focus.]]></content:encoded>
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		<item>
			<title><![CDATA[[Archive] [Eluna] DbScriptExtensions]]></title>
			<link>https://elijahketchersid.com/forums/thread-2149.html</link>
			<pubDate>Tue, 07 Dec 2021 13:56:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Kaev</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2149.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Kaev • Posted: 2021-12-07T13:56:06+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1243-eluna-dbscriptextensions/?do=findComment&amp;comment=7409" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey guys!<br />
<br />
	i wrote a little framework that allows you to create, load, modify and delete world database objects with Eluna in your Lua scripts.<br />
<br />
	I've only tested it with the most recent version of AzerothCore and TrinityCore but in theory it should work on all emulators that Eluna supports.<br />
<br />
	Would be happy if someone could take some time to play around with it and report any issues.<br />
<br />
	You can find it on GitHub: <a href="https://github.com/Kaev/DbScriptExtensions" target="_blank" rel="noopener" class="mycode_url">https://github.com/Kaev/DbScriptExtensions</a><br />
<br />
	There are examples in the readme file but feel free to ask questions here.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Kaev • Posted: 2021-12-07T13:56:06+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1243-eluna-dbscriptextensions/?do=findComment&amp;comment=7409" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey guys!<br />
<br />
	i wrote a little framework that allows you to create, load, modify and delete world database objects with Eluna in your Lua scripts.<br />
<br />
	I've only tested it with the most recent version of AzerothCore and TrinityCore but in theory it should work on all emulators that Eluna supports.<br />
<br />
	Would be happy if someone could take some time to play around with it and report any issues.<br />
<br />
	You can find it on GitHub: <a href="https://github.com/Kaev/DbScriptExtensions" target="_blank" rel="noopener" class="mycode_url">https://github.com/Kaev/DbScriptExtensions</a><br />
<br />
	There are examples in the readme file but feel free to ask questions here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] 我想给自己的新种族加种族特长技能  我在数据库里给12号种族加了技能（2048）但是  进入游戏没有种族技能啊    SkillLineAbility.dbc我也加了啊  求大神指点]]></title>
			<link>https://elijahketchersid.com/forums/thread-2150.html</link>
			<pubDate>Fri, 26 Nov 2021 02:01:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">weeeyu</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2150.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: weeeyu • Posted: 2021-11-26T02:01:42+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1239-%E6%88%91%E6%83%B3%E7%BB%99%E8%87%AA%E5%B7%B1%E7%9A%84%E6%96%B0%E7%A7%8D%E6%97%8F%E5%8A%A0%E7%A7%8D%E6%97%8F%E7%89%B9%E9%95%BF%E6%8A%80%E8%83%BD%C2%A0-%E6%88%91%E5%9C%A8%E6%95%B0%E6%8D%AE%E5%BA%93%E9%87%8C%E7%BB%9912%E5%8F%B7%E7%A7%8D%E6%97%8F%E5%8A%A0%E4%BA%86%E6%8A%80%E8%83%BD%EF%BC%882048%EF%BC%89%E4%BD%86%E6%98%AF%C2%A0-%E8%BF%9B%E5%85%A5%E6%B8%B8%E6%88%8F%E6%B2%A1%E6%9C%89%E7%A7%8D%E6%97%8F%E6%8A%80%E8%83%BD%E5%95%8A%C2%A0-%C2%A0%C2%A0skilllineabilitydbc%E6%88%91%E4%B9%9F%E5%8A%A0%E4%BA%86%E5%95%8A%C2%A0-%E6%B1%82%E5%A4%A7%E7%A5%9E%E6%8C%87%E7%82%B9/?do=findComment&amp;comment=7392" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
我想给自己的新种族加种族特长技能  我在数据库里给12号种族加了技能（2048）但是  进入游戏没有种族技能啊    SkillLineAbility.dbc我也加了啊  求大神指点]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: weeeyu • Posted: 2021-11-26T02:01:42+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1239-%E6%88%91%E6%83%B3%E7%BB%99%E8%87%AA%E5%B7%B1%E7%9A%84%E6%96%B0%E7%A7%8D%E6%97%8F%E5%8A%A0%E7%A7%8D%E6%97%8F%E7%89%B9%E9%95%BF%E6%8A%80%E8%83%BD%C2%A0-%E6%88%91%E5%9C%A8%E6%95%B0%E6%8D%AE%E5%BA%93%E9%87%8C%E7%BB%9912%E5%8F%B7%E7%A7%8D%E6%97%8F%E5%8A%A0%E4%BA%86%E6%8A%80%E8%83%BD%EF%BC%882048%EF%BC%89%E4%BD%86%E6%98%AF%C2%A0-%E8%BF%9B%E5%85%A5%E6%B8%B8%E6%88%8F%E6%B2%A1%E6%9C%89%E7%A7%8D%E6%97%8F%E6%8A%80%E8%83%BD%E5%95%8A%C2%A0-%C2%A0%C2%A0skilllineabilitydbc%E6%88%91%E4%B9%9F%E5%8A%A0%E4%BA%86%E5%95%8A%C2%A0-%E6%B1%82%E5%A4%A7%E7%A5%9E%E6%8C%87%E7%82%B9/?do=findComment&amp;comment=7392" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
我想给自己的新种族加种族特长技能  我在数据库里给12号种族加了技能（2048）但是  进入游戏没有种族技能啊    SkillLineAbility.dbc我也加了啊  求大神指点]]></content:encoded>
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			<title><![CDATA[[Archive] Changing Level Requirements for Glyph Slots?]]></title>
			<link>https://elijahketchersid.com/forums/thread-2146.html</link>
			<pubDate>Mon, 09 Aug 2021 15:02:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Pyzayt</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2146.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2021-08-09T15:02:57+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1190-changing-level-requirements-for-glyph-slots/?do=findComment&amp;comment=7180" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I'm looking to change the level at which new glyph slots open on my server,  to match a level cap of 60. Does anyone know what needs to be edited to change the level requirements of glyph slots in the server's database and DBCs for TrinityCore?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2021-08-09T15:02:57+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1190-changing-level-requirements-for-glyph-slots/?do=findComment&amp;comment=7180" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I'm looking to change the level at which new glyph slots open on my server,  to match a level cap of 60. Does anyone know what needs to be edited to change the level requirements of glyph slots in the server's database and DBCs for TrinityCore?]]></content:encoded>
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			<title><![CDATA[[Archive] I have a race error in dbc]]></title>
			<link>https://elijahketchersid.com/forums/thread-2152.html</link>
			<pubDate>Tue, 13 Apr 2021 16:52:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">jhoancito</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2152.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: jhoancito • Posted: 2021-04-13T16:52:14+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1146-i-have-a-race-error-in-dbc/?do=findComment&amp;comment=7052" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Well, the error is when creating a character, I do not create any character and I get this error<br />
<br />
	Player 18167 has incorrect race/class pair. Can't init display ids.<br />
<br />
	Race (0) not found in DBC: wrong DBC files?<br />
<br />
	Player 18163 has incorrect race/class pair. Don't build enum.<br />
<br />
	How can I fix where that is fixed please]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: jhoancito • Posted: 2021-04-13T16:52:14+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1146-i-have-a-race-error-in-dbc/?do=findComment&amp;comment=7052" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Well, the error is when creating a character, I do not create any character and I get this error<br />
<br />
	Player 18167 has incorrect race/class pair. Can't init display ids.<br />
<br />
	Race (0) not found in DBC: wrong DBC files?<br />
<br />
	Player 18163 has incorrect race/class pair. Don't build enum.<br />
<br />
	How can I fix where that is fixed please]]></content:encoded>
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			<title><![CDATA[[Archive] HELP npc bugg phase un custom map]]></title>
			<link>https://elijahketchersid.com/forums/thread-2154.html</link>
			<pubDate>Wed, 28 Oct 2020 12:33:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">cherix</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2154.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: cherix • Posted: 2020-10-28T12:33:10+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1069-help-npc-bugg-phase-un-custom-map/?do=findComment&amp;comment=6880" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I found the bugg, it was a invisible gameobject on noggit that was phasing the monster. i just had t delete that !]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: cherix • Posted: 2020-10-28T12:33:10+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1069-help-npc-bugg-phase-un-custom-map/?do=findComment&amp;comment=6880" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I found the bugg, it was a invisible gameobject on noggit that was phasing the monster. i just had t delete that !]]></content:encoded>
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			<title><![CDATA[[Archive] Bonus Objectives 7.3.5]]></title>
			<link>https://elijahketchersid.com/forums/thread-2155.html</link>
			<pubDate>Sat, 26 Sep 2020 11:07:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Jar</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2155.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Jar • Posted: 2020-09-26T11:07:20+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1054-bonus-objectives-735/?do=findComment&amp;comment=6822" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey all!<br />
<br />
	I was wondering if anyone could point me in the right direction. I am trying to disable Bonus Objectives that pop up in certain areas of the map on a 7.3.5 Ashamane Core, but I can't seem to find them in the database.<br />
<br />
	For example:<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2020_09/image.png.8ebabd236eaa1a6bc09705aaac053577.png" loading="lazy"  alt="[Image: image.png.8ebabd236eaa1a6bc09705aaac053577.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Jar • Posted: 2020-09-26T11:07:20+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1054-bonus-objectives-735/?do=findComment&amp;comment=6822" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey all!<br />
<br />
	I was wondering if anyone could point me in the right direction. I am trying to disable Bonus Objectives that pop up in certain areas of the map on a 7.3.5 Ashamane Core, but I can't seem to find them in the database.<br />
<br />
	For example:<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2020_09/image.png.8ebabd236eaa1a6bc09705aaac053577.png" loading="lazy"  alt="[Image: image.png.8ebabd236eaa1a6bc09705aaac053577.png]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[[Archive] [WoTLK][HELP] Custom School and Resistance Issues]]></title>
			<link>https://elijahketchersid.com/forums/thread-2156.html</link>
			<pubDate>Mon, 24 Aug 2020 01:22:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Aentium</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2156.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Aentium • Posted: 2020-08-24T01:22:46+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1037-wotlkhelp-custom-school-and-resistance-issues/?do=findComment&amp;comment=6764" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">What I'm intending to do: </span><br />
<br />
	To learn how to create custom schools of magic and resistances and apply them to spells, items, creatures and characters and share it with the community.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">What I've managed to do so far:</span></span><br />
<br />
	I've made the school and resistance work at its most basic level combat-wise: the damage dealt is from its own distinct school ('Custom') and can be reduced with resistances, modified with 'Custom' spell power, 'Custom' crit chance, etc.<br />
<br />
	I've edited the following files:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">C</span><span style="font-weight: bold;" class="mycode_b">or</span><span style="font-weight: bold;" class="mycode_b">e</span><ul class="mycode_list"><li>SharedDefines.h -&gt; lines 301 - 334<br />
<br />
</li>
<li>CharacterDatabase.cpp -&gt; lines 530 - 532<br />
<br />
</li>
<li>ThreatManager.cpp -&gt; lines 637 - 639<br />
<br />
</li>
<li>Creature.cpp -&gt; line 596<br />
<br />
</li>
<li>ItemTemplate.cpp -&gt; line 230<br />
<br />
</li>
<li>ItemTemplate.h -&gt; line 653<br />
<br />
</li>
<li>Player.cpp -&gt; lines 7596 - 7597 | line 20357<br />
<br />
</li>
<li>Unit.cpp -&gt; lines 9073 &amp; 9208 | 13264, 13265<br />
<br />
</li>
<li>Unit.h -&gt; line 170 &amp; 181<br />
<br />
</li>
<li>ObjectMgr.cpp -&gt; line 2816 | lines 2910 - 2963<br />
<br />
</li>
<li>enuminfo_SharedDefines.cpp -&gt; line 171 | 191<br />
<br />
</li>
<li>UpdateFieldFlags.cpp -&gt; lines 126, 136,  270, 278, 286 | 156 - 175 | 354 - 392 | 1345, 1353<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">DB</span><ul class="mycode_list"><li>character_stats (probably irrelevant, not used in-game)<br />
<br />
</li>
<li>item_template<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">DBC</span><ul class="mycode_list"><li>Resistances.dbc<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Interface</span><ul class="mycode_list"><li>Constants.lua<br />
<br />
</li>
<li>GlobalStrings.lua<br />
<br />
</li>
<li>PaperDollFrame.lua and PaperDollFrame.xml<br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">The issues:</span></span><br />
<br />
	There are a lot of issues, most of them possibly linked to the same unknown cause:<ul class="mycode_list"><li>All item icons are invisible to the client and their tooltips are distorted. Unsurprisingly, the distorted fields are those following the edited column in the database (look at the attack delay or the item message). However, all items still exist and work as usual: weapons determine your damage (although you appear to be unarmed), armor is visible on your character and reduces physical damage taken, items take space in bags, etc.<br />
</li>
</ul>
<img src="https://www.wowmodding.net/uploads/monthly_2020_08/issue1.png.1c3d0787c8dd61398fc6e254654da633.png" loading="lazy"  alt="[Image: issue1.png.1c3d0787c8dd61398fc6e254654da633.png]" class="mycode_img" /><ul class="mycode_list"><li>A lot of NPCs are also invisible or have missing textures. Some unexplicably so, as another instance of the same creature has the correct texture. Players can also appear invisible, although targetable if you press tab or if attacked.<br />
</li>
</ul>
<a href="https://www.wowmodding.net/uploads/monthly_2020_08/992962795_2020-08-24(6).png.af13bbd9b5986d1b69165d819924e3f2.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2020_08/719582255_2020-08-24(6).thumb.png.e7ae9dafca4f0b3629aed6e04fe3ebec.png" loading="lazy"  alt="[Image: 719582255_2020-08-24(6).thumb.png.e7ae9d...e3ebec.png]" class="mycode_img" /></a><ul class="mycode_list"><li>Spell tooltips display mana costs in the billions, while the spells actually cost their blizzlike amounts.<br />
</li>
</ul>
<img src="https://www.wowmodding.net/uploads/monthly_2020_08/1421475441_issue3.png.8ae7cca9c0a91cb5e945087f16a3b877.png" loading="lazy"  alt="[Image: 1421475441_issue3.png.8ae7cca9c0a91cb5e9...a3b877.png]" class="mycode_img" /><ul class="mycode_list"><li>This one might be due to my absolute inexperience working with interfaces, but the amount of 'Custom' resistance is not displayed and the the slot is instead filled with the default X. Also, the spell tab just below the character model doesn't work and gets stuck at Bonus Damage (most likely because it was edited to display the Custom Bonus Damage when moused-over like the rest of schools.<br />
</li>
</ul>
<img src="https://www.wowmodding.net/uploads/monthly_2020_08/2020-08-24.png.bce1d9cf535887879acd46c308ca85b8.png" loading="lazy"  alt="[Image: 2020-08-24.png.bce1d9cf535887879acd46c308ca85b8.png]" class="mycode_img" /><br />
<br />
	I've been dealing with this issue for quite a while. It wasn't until recently that I decided to give it another shot, but it's still the same. I really think the custom community can benefit from cracking this issue down and, if necessary, I can upload the code I changed from the core files to check if everything's ok.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Aentium • Posted: 2020-08-24T01:22:46+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1037-wotlkhelp-custom-school-and-resistance-issues/?do=findComment&amp;comment=6764" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">What I'm intending to do: </span><br />
<br />
	To learn how to create custom schools of magic and resistances and apply them to spells, items, creatures and characters and share it with the community.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">What I've managed to do so far:</span></span><br />
<br />
	I've made the school and resistance work at its most basic level combat-wise: the damage dealt is from its own distinct school ('Custom') and can be reduced with resistances, modified with 'Custom' spell power, 'Custom' crit chance, etc.<br />
<br />
	I've edited the following files:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">C</span><span style="font-weight: bold;" class="mycode_b">or</span><span style="font-weight: bold;" class="mycode_b">e</span><ul class="mycode_list"><li>SharedDefines.h -&gt; lines 301 - 334<br />
<br />
</li>
<li>CharacterDatabase.cpp -&gt; lines 530 - 532<br />
<br />
</li>
<li>ThreatManager.cpp -&gt; lines 637 - 639<br />
<br />
</li>
<li>Creature.cpp -&gt; line 596<br />
<br />
</li>
<li>ItemTemplate.cpp -&gt; line 230<br />
<br />
</li>
<li>ItemTemplate.h -&gt; line 653<br />
<br />
</li>
<li>Player.cpp -&gt; lines 7596 - 7597 | line 20357<br />
<br />
</li>
<li>Unit.cpp -&gt; lines 9073 &amp; 9208 | 13264, 13265<br />
<br />
</li>
<li>Unit.h -&gt; line 170 &amp; 181<br />
<br />
</li>
<li>ObjectMgr.cpp -&gt; line 2816 | lines 2910 - 2963<br />
<br />
</li>
<li>enuminfo_SharedDefines.cpp -&gt; line 171 | 191<br />
<br />
</li>
<li>UpdateFieldFlags.cpp -&gt; lines 126, 136,  270, 278, 286 | 156 - 175 | 354 - 392 | 1345, 1353<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">DB</span><ul class="mycode_list"><li>character_stats (probably irrelevant, not used in-game)<br />
<br />
</li>
<li>item_template<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">DBC</span><ul class="mycode_list"><li>Resistances.dbc<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Interface</span><ul class="mycode_list"><li>Constants.lua<br />
<br />
</li>
<li>GlobalStrings.lua<br />
<br />
</li>
<li>PaperDollFrame.lua and PaperDollFrame.xml<br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">The issues:</span></span><br />
<br />
	There are a lot of issues, most of them possibly linked to the same unknown cause:<ul class="mycode_list"><li>All item icons are invisible to the client and their tooltips are distorted. Unsurprisingly, the distorted fields are those following the edited column in the database (look at the attack delay or the item message). However, all items still exist and work as usual: weapons determine your damage (although you appear to be unarmed), armor is visible on your character and reduces physical damage taken, items take space in bags, etc.<br />
</li>
</ul>
<img src="https://www.wowmodding.net/uploads/monthly_2020_08/issue1.png.1c3d0787c8dd61398fc6e254654da633.png" loading="lazy"  alt="[Image: issue1.png.1c3d0787c8dd61398fc6e254654da633.png]" class="mycode_img" /><ul class="mycode_list"><li>A lot of NPCs are also invisible or have missing textures. Some unexplicably so, as another instance of the same creature has the correct texture. Players can also appear invisible, although targetable if you press tab or if attacked.<br />
</li>
</ul>
<a href="https://www.wowmodding.net/uploads/monthly_2020_08/992962795_2020-08-24(6).png.af13bbd9b5986d1b69165d819924e3f2.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2020_08/719582255_2020-08-24(6).thumb.png.e7ae9dafca4f0b3629aed6e04fe3ebec.png" loading="lazy"  alt="[Image: 719582255_2020-08-24(6).thumb.png.e7ae9d...e3ebec.png]" class="mycode_img" /></a><ul class="mycode_list"><li>Spell tooltips display mana costs in the billions, while the spells actually cost their blizzlike amounts.<br />
</li>
</ul>
<img src="https://www.wowmodding.net/uploads/monthly_2020_08/1421475441_issue3.png.8ae7cca9c0a91cb5e945087f16a3b877.png" loading="lazy"  alt="[Image: 1421475441_issue3.png.8ae7cca9c0a91cb5e9...a3b877.png]" class="mycode_img" /><ul class="mycode_list"><li>This one might be due to my absolute inexperience working with interfaces, but the amount of 'Custom' resistance is not displayed and the the slot is instead filled with the default X. Also, the spell tab just below the character model doesn't work and gets stuck at Bonus Damage (most likely because it was edited to display the Custom Bonus Damage when moused-over like the rest of schools.<br />
</li>
</ul>
<img src="https://www.wowmodding.net/uploads/monthly_2020_08/2020-08-24.png.bce1d9cf535887879acd46c308ca85b8.png" loading="lazy"  alt="[Image: 2020-08-24.png.bce1d9cf535887879acd46c308ca85b8.png]" class="mycode_img" /><br />
<br />
	I've been dealing with this issue for quite a while. It wasn't until recently that I decided to give it another shot, but it's still the same. I really think the custom community can benefit from cracking this issue down and, if necessary, I can upload the code I changed from the core files to check if everything's ok.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Race/Class Starting Skills (3.3.5)]]></title>
			<link>https://elijahketchersid.com/forums/thread-2157.html</link>
			<pubDate>Tue, 04 Aug 2020 18:31:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Pyzayt</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2157.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2020-08-04T18:31:57+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1025-raceclass-starting-skills-335/?do=findComment&amp;comment=6726" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I've found SkillRaceClassInfo.dbc manages what skills a race/class will have. I'm adding cataclysm class options to WotLK. Unfortunately, some race/class options, such as Human and Undead Hunters, do not start with the necessary weapon skills for their class (in this case, guns.) How would I go about adding the gun skill to human/undead hunters when their characters are created? I've checked <a href="https://wowdev.wiki/DB/SkillRaceClassInfo" target="_blank" rel="noopener" class="mycode_url">https://wowdev.wiki/DB/SkillRaceClassInfo</a> but it's not exactly helpful, nor does it actually explain what any of the database actually does.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2020-08-04T18:31:57+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1025-raceclass-starting-skills-335/?do=findComment&amp;comment=6726" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I've found SkillRaceClassInfo.dbc manages what skills a race/class will have. I'm adding cataclysm class options to WotLK. Unfortunately, some race/class options, such as Human and Undead Hunters, do not start with the necessary weapon skills for their class (in this case, guns.) How would I go about adding the gun skill to human/undead hunters when their characters are created? I've checked <a href="https://wowdev.wiki/DB/SkillRaceClassInfo" target="_blank" rel="noopener" class="mycode_url">https://wowdev.wiki/DB/SkillRaceClassInfo</a> but it's not exactly helpful, nor does it actually explain what any of the database actually does.]]></content:encoded>
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