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	<channel>
		<title><![CDATA[Forums - Level Design]]></title>
		<link>https://elijahketchersid.com/forums/</link>
		<description><![CDATA[Forums - https://elijahketchersid.com/forums]]></description>
		<pubDate>Wed, 13 May 2026 14:23:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[Archive] eye of the storm skybox]]></title>
			<link>https://elijahketchersid.com/forums/thread-2061.html</link>
			<pubDate>Fri, 17 Mar 2023 21:00:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">impy</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2061.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: impy • Posted: 2023-03-17T21:00:34+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1351-eye-of-the-storm-skybox/?do=findComment&amp;comment=7756" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey!<br />
<br />
	Does anyone know tha skybox id of the eye of the storm bg? I can't find it in lightmapper. :c<br />
<br />
	Thanks!]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: impy • Posted: 2023-03-17T21:00:34+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1351-eye-of-the-storm-skybox/?do=findComment&amp;comment=7756" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey!<br />
<br />
	Does anyone know tha skybox id of the eye of the storm bg? I can't find it in lightmapper. :c<br />
<br />
	Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Heightmap resolution <-> in-game map size?]]></title>
			<link>https://elijahketchersid.com/forums/thread-2062.html</link>
			<pubDate>Thu, 13 Oct 2022 06:04:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">FiftyTifty</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2062.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: FiftyTifty • Posted: 2022-10-13T06:04:06+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1320-heightmap-resolution-in-game-map-size/?do=findComment&amp;comment=7680" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I've experience with making heightmaps, and fancy having a shot at loading them into WoW. While I'm still in the design stage, I need a reference for how big the details and the overall geography should be.<br />
<br />
	How big is a 512x512 heightmap in the game? Is that the size of a vanilla zone? Smaller, bigger? How large would a vanilla zone roughly be?<br />
<br />
	Thanks in advance]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: FiftyTifty • Posted: 2022-10-13T06:04:06+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1320-heightmap-resolution-in-game-map-size/?do=findComment&amp;comment=7680" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I've experience with making heightmaps, and fancy having a shot at loading them into WoW. While I'm still in the design stage, I need a reference for how big the details and the overall geography should be.<br />
<br />
	How big is a 512x512 heightmap in the game? Is that the size of a vanilla zone? Smaller, bigger? How large would a vanilla zone roughly be?<br />
<br />
	Thanks in advance]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Mall Island 3.3.5a]]></title>
			<link>https://elijahketchersid.com/forums/thread-2063.html</link>
			<pubDate>Fri, 05 Aug 2022 04:48:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">nvrkill</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2063.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: nvrkill • Posted: 2022-08-05T04:48:29+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1304-mall-island-335a/?do=findComment&amp;comment=7630" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi,<br />
<br />
I'm working on a project with a buddy and I got down to it and built a mall island in Noggit. It's not 100% finished yet as you can see in the video but that's about how I imagined it.<br />
<br />
If anyone has any suggestions or tips on how I can improve something, please let me know.<br />
<br />
<a href="https://www.youtube.com/embed/12WFTOYTTHE?feature=oembed" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/embed/12WFTOYTTH...ure=oembed</a><br />
<br />
	Sorry if the Video is on bad quality ^^]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: nvrkill • Posted: 2022-08-05T04:48:29+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1304-mall-island-335a/?do=findComment&amp;comment=7630" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi,<br />
<br />
I'm working on a project with a buddy and I got down to it and built a mall island in Noggit. It's not 100% finished yet as you can see in the video but that's about how I imagined it.<br />
<br />
If anyone has any suggestions or tips on how I can improve something, please let me know.<br />
<br />
<a href="https://www.youtube.com/embed/12WFTOYTTHE?feature=oembed" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/embed/12WFTOYTTH...ure=oembed</a><br />
<br />
	Sorry if the Video is on bad quality ^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] M2 objects dissapearing if camera is too far (SOLVED)]]></title>
			<link>https://elijahketchersid.com/forums/thread-2064.html</link>
			<pubDate>Fri, 29 Apr 2022 04:50:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">merkas</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2064.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: merkas • Posted: 2022-04-29T04:50:15+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1285-m2-objects-dissapearing-if-camera-is-too-far-solved/?do=findComment&amp;comment=7564" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi,<br />
<br />
	Im having some culling problem with some objects that disseapears unless the camera is very close, or the player is close to the objects:<br />
<br />
	For instance :<br />
<br />
Camera Far away:<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2022_04/283617414565cd0425f1bb4fbee79728-png.jpg.0b6e5a7232273e99760506ef5580b9d3.jpg" loading="lazy"  alt="[Image: 283617414565cd0425f1bb4fbee79728-png.jpg...80b9d3.jpg]" class="mycode_img" /><br />
<br />
	Camera a little more close:<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2022_04/74d2e1a09f6003ebe0e07a9d89be892f-png.jpg.4adc600e4beaef81a984cc504c4c1dbb.jpg" loading="lazy"  alt="[Image: 74d2e1a09f6003ebe0e07a9d89be892f-png.jpg...4c1dbb.jpg]" class="mycode_img" /><br />
<br />
	The objects are size between 0.9 or 1.1<br />
<br />
	If i copy/paste and  set the objects size a little more high, like 1.4 ,  the issue is fixed. However, i have a lot of objects with this problem and i dont understand why i have this issue with the objects at scale 1<br />
<br />
	They are wotlk objects, and the map is custom wotlk . Not porting whatsoever, and im currently using the last version of noggit (3378)<br />
<br />
	Is there is a way to fix this without rescaling all the objects?<br />
<br />
	Most regards.<br />
<br />
	EDIT:<br />
<br />
	I found the explination for this. In WOTLK and before, objects have a "size category" that is measured by the bounding box of the object (wich is measured by the scale, rotation and position). If that category is 1 or bellow, the objects fade unless too close. So i need to change the scale and rotations of the objects until the size category is at least 1.5 (i think). The objects im using have a low bounding box because i think they are meant to be used in enclosed spaces, so i need them to scale them a little bit more high.<br />
<br />
	The size category is detailed in the object detail info window on noggit (wich appears after pressing F8 while selecting an object)<br />
<br />
	Regards]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: merkas • Posted: 2022-04-29T04:50:15+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1285-m2-objects-dissapearing-if-camera-is-too-far-solved/?do=findComment&amp;comment=7564" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi,<br />
<br />
	Im having some culling problem with some objects that disseapears unless the camera is very close, or the player is close to the objects:<br />
<br />
	For instance :<br />
<br />
Camera Far away:<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2022_04/283617414565cd0425f1bb4fbee79728-png.jpg.0b6e5a7232273e99760506ef5580b9d3.jpg" loading="lazy"  alt="[Image: 283617414565cd0425f1bb4fbee79728-png.jpg...80b9d3.jpg]" class="mycode_img" /><br />
<br />
	Camera a little more close:<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2022_04/74d2e1a09f6003ebe0e07a9d89be892f-png.jpg.4adc600e4beaef81a984cc504c4c1dbb.jpg" loading="lazy"  alt="[Image: 74d2e1a09f6003ebe0e07a9d89be892f-png.jpg...4c1dbb.jpg]" class="mycode_img" /><br />
<br />
	The objects are size between 0.9 or 1.1<br />
<br />
	If i copy/paste and  set the objects size a little more high, like 1.4 ,  the issue is fixed. However, i have a lot of objects with this problem and i dont understand why i have this issue with the objects at scale 1<br />
<br />
	They are wotlk objects, and the map is custom wotlk . Not porting whatsoever, and im currently using the last version of noggit (3378)<br />
<br />
	Is there is a way to fix this without rescaling all the objects?<br />
<br />
	Most regards.<br />
<br />
	EDIT:<br />
<br />
	I found the explination for this. In WOTLK and before, objects have a "size category" that is measured by the bounding box of the object (wich is measured by the scale, rotation and position). If that category is 1 or bellow, the objects fade unless too close. So i need to change the scale and rotations of the objects until the size category is at least 1.5 (i think). The objects im using have a low bounding box because i think they are meant to be used in enclosed spaces, so i need them to scale them a little bit more high.<br />
<br />
	The size category is detailed in the object detail info window on noggit (wich appears after pressing F8 while selecting an object)<br />
<br />
	Regards]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] ADT maps to unreal engine - UE4]]></title>
			<link>https://elijahketchersid.com/forums/thread-2067.html</link>
			<pubDate>Mon, 07 Feb 2022 21:49:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">VaclavKlempir</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2067.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: VaclavKlempir • Posted: 2022-02-07T21:49:23+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1267-adt-maps-to-unreal-engine-ue4/?do=findComment&amp;comment=7487" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey guys,<br />
<br />
	I`m struggling to get ADT height maps  into unreal engine. I have extracted some ADTs but after importing to UE4 they really look far away from what they should like<br />
<br />
	either if I try to adjust scale etc. Any help please? I would really appreciate!]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: VaclavKlempir • Posted: 2022-02-07T21:49:23+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1267-adt-maps-to-unreal-engine-ue4/?do=findComment&amp;comment=7487" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hey guys,<br />
<br />
	I`m struggling to get ADT height maps  into unreal engine. I have extracted some ADTs but after importing to UE4 they really look far away from what they should like<br />
<br />
	either if I try to adjust scale etc. Any help please? I would really appreciate!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] HELP! Work Environment files]]></title>
			<link>https://elijahketchersid.com/forums/thread-2066.html</link>
			<pubDate>Sat, 05 Feb 2022 02:51:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">NeverTheVoid</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2066.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: NeverTheVoid • Posted: 2022-02-05T02:51:09+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1264-help-work-environment-files/?do=findComment&amp;comment=7481" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I cannot seem to be able to open Modcraft.io anymore and if it went down it did so with all the tutorials i used to use a reference and download links for the work environment. I just came back to making maps, and im in need of the programs used to make ADT's so i can start a fresh island also the WMV and all thats needed. Could anyone upload a folder with the programs required for map making into a google drive or mega please, i'm constantly scouring the forums but cant seem to find the adt maker with the template. Please help!]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: NeverTheVoid • Posted: 2022-02-05T02:51:09+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1264-help-work-environment-files/?do=findComment&amp;comment=7481" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
I cannot seem to be able to open Modcraft.io anymore and if it went down it did so with all the tutorials i used to use a reference and download links for the work environment. I just came back to making maps, and im in need of the programs used to make ADT's so i can start a fresh island also the WMV and all thats needed. Could anyone upload a folder with the programs required for map making into a google drive or mega please, i'm constantly scouring the forums but cant seem to find the adt maker with the template. Please help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] VMaps Custom Maps]]></title>
			<link>https://elijahketchersid.com/forums/thread-2068.html</link>
			<pubDate>Wed, 29 Dec 2021 16:05:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">eQu</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2068.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: eQu • Posted: 2021-12-29T16:05:10+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1250-vmaps-custom-maps/?do=findComment&amp;comment=7432" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
hey guys,<br />
<br />
	i downloaded a created custom map from a guy named NotCoffee418, exported maps and vmaps well and it works fine.<br />
<br />
	After that I created my custom map ADT files and opened it in Rius Zone Masher, load the apt and saved it. Added DBC entry in Map.dbc. Created a new mpq file and exported it to the project for noggit.<br />
<br />
	I can open it in Noggit without any errors but if I want to create the VMaps my map is not listed in the log from the extractor, but the map from NotCoffee418 is listed.<br />
<br />
	What is my mistake?<br />
<br />
	Thanks guys <img src="https://www.wowmodding.net/uploads/emoticons/smile.png" loading="lazy"  alt="[Image: smile.png]" class="mycode_img" /> and sorry for my bad english.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: eQu • Posted: 2021-12-29T16:05:10+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1250-vmaps-custom-maps/?do=findComment&amp;comment=7432" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
hey guys,<br />
<br />
	i downloaded a created custom map from a guy named NotCoffee418, exported maps and vmaps well and it works fine.<br />
<br />
	After that I created my custom map ADT files and opened it in Rius Zone Masher, load the apt and saved it. Added DBC entry in Map.dbc. Created a new mpq file and exported it to the project for noggit.<br />
<br />
	I can open it in Noggit without any errors but if I want to create the VMaps my map is not listed in the log from the extractor, but the map from NotCoffee418 is listed.<br />
<br />
	What is my mistake?<br />
<br />
	Thanks guys <img src="https://www.wowmodding.net/uploads/emoticons/smile.png" loading="lazy"  alt="[Image: smile.png]" class="mycode_img" /> and sorry for my bad english.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Water breahting]]></title>
			<link>https://elijahketchersid.com/forums/thread-2069.html</link>
			<pubDate>Mon, 27 Dec 2021 21:45:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">eQu</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2069.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: eQu • Posted: 2021-12-27T21:45:20+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1249-water-breahting/?do=findComment&amp;comment=7426" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
hello guys, i created a test map with noggit and want to test the water.<br />
<br />
	If the player is swimming the breath bar isnt shown.  Where is the problem?<br />
<br />
	Maybe the VMaps? And how can i create custom vmaps of my map?<br />
<br />
	Console prints<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>		Quote<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:30, y:30 (vmap rep.: x:30, y:30)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:30, y:31 (vmap rep.: x:30, y:31)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:30, y:29 (vmap rep.: x:30, y:29)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:29, y:31 (vmap rep.: x:29, y:31)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:29, y:30 (vmap rep.: x:29, y:30)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:29, y:29 (vmap rep.: x:29, y:29)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:31, y:29 (vmap rep.: x:31, y:29)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:31, y:30 (vmap rep.: x:31, y:30)</blockquote>
<a href="https://www.wowmodding.net/uploads/monthly_2021_12/water.png.f86d4e798d6e0ed3f1f73a9e7fd3e594.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2021_12/water.thumb.png.1b1f432340a3b2045283dcacf3b858c1.png" loading="lazy"  alt="[Image: water.thumb.png.1b1f432340a3b2045283dcacf3b858c1.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: eQu • Posted: 2021-12-27T21:45:20+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1249-water-breahting/?do=findComment&amp;comment=7426" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
hello guys, i created a test map with noggit and want to test the water.<br />
<br />
	If the player is swimming the breath bar isnt shown.  Where is the problem?<br />
<br />
	Maybe the VMaps? And how can i create custom vmaps of my map?<br />
<br />
	Console prints<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>		Quote<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:30, y:30 (vmap rep.: x:30, y:30)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:30, y:31 (vmap rep.: x:30, y:31)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:30, y:29 (vmap rep.: x:30, y:29)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:29, y:31 (vmap rep.: x:29, y:31)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:29, y:30 (vmap rep.: x:29, y:30)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:29, y:29 (vmap rep.: x:29, y:29)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:31, y:29 (vmap rep.: x:31, y:29)<br />
<br />
			Could not load VMAP name:Erster Boss, id:725, x:31, y:30 (vmap rep.: x:31, y:30)</blockquote>
<a href="https://www.wowmodding.net/uploads/monthly_2021_12/water.png.f86d4e798d6e0ed3f1f73a9e7fd3e594.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2021_12/water.thumb.png.1b1f432340a3b2045283dcacf3b858c1.png" loading="lazy"  alt="[Image: water.thumb.png.1b1f432340a3b2045283dcacf3b858c1.png]" class="mycode_img" /></a>]]></content:encoded>
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			<title><![CDATA[[Archive] Client Recognition Problem with custom map]]></title>
			<link>https://elijahketchersid.com/forums/thread-2065.html</link>
			<pubDate>Wed, 17 Nov 2021 16:33:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">grimclaw87</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2065.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: grimclaw87 • Posted: 2021-11-17T16:33:16+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1233-client-recognition-problem-with-custom-map/?do=findComment&amp;comment=7360" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello, i need your help with something with your experience.<br />
<br />
	I created a custom map,on QA_DVD area and wanted to add a custom graveyard<br />
<br />
	I  filled map.dbc,area table.dbc and world safe zones.dbc  of my core database<br />
<br />
	I added the graveyard to sql database<br />
<br />
	I added the files to an .mpq patch<br />
<br />
	But i can't make it work in-game and it teleports me to Barrens graveyard(for horde) as it does when it can not find any graveyard<br />
<br />
	For some reason the client does not recognise the map, i can go to the map, teleport there but i can not link the graveyard and when logging in or out the location of the player is blank.<br />
<br />
	What am i missing here?]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: grimclaw87 • Posted: 2021-11-17T16:33:16+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1233-client-recognition-problem-with-custom-map/?do=findComment&amp;comment=7360" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello, i need your help with something with your experience.<br />
<br />
	I created a custom map,on QA_DVD area and wanted to add a custom graveyard<br />
<br />
	I  filled map.dbc,area table.dbc and world safe zones.dbc  of my core database<br />
<br />
	I added the graveyard to sql database<br />
<br />
	I added the files to an .mpq patch<br />
<br />
	But i can't make it work in-game and it teleports me to Barrens graveyard(for horde) as it does when it can not find any graveyard<br />
<br />
	For some reason the client does not recognise the map, i can go to the map, teleport there but i can not link the graveyard and when logging in or out the location of the player is blank.<br />
<br />
	What am i missing here?]]></content:encoded>
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			<title><![CDATA[[Archive] strange Blue hollow wall bug (map bug)]]></title>
			<link>https://elijahketchersid.com/forums/thread-2070.html</link>
			<pubDate>Mon, 25 Oct 2021 14:25:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">grimclaw87</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2070.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: grimclaw87 • Posted: 2021-10-25T14:25:29+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1221-strange-blue-hollow-wall-bug-map-bug/?do=findComment&amp;comment=7316" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there.<br />
<br />
	I need your help and your experience with a strange bug i came across.<br />
<br />
	I was modifying the original map with the program NOGGIT, i finished the first map area and moved to another area.<br />
<br />
	Some day randomly as i visited the first area i had modified,i noticed a giant hollow blue wall as i was getting closer to an area that i had placed an object a dark moon fairie tent specifically.<br />
<br />
	the object is gone also.<br />
<br />
	I tried to open NOGGIT and go this area to delete the object that causes this but noggit crashes when i am trying to visit the specific area.<br />
<br />
	Any idea what causes this problem and how can I fix it?<br />
<br />
	I am attaching some pics to see what I am talking about.<br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2021_10/pic1.jpg.f2d177fef99fe6e0b3111067ec9562c0.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2021_10/pic1.thumb.jpg.364c89cb829d3106f1984d2185eead0f.jpg" loading="lazy"  alt="[Image: pic1.thumb.jpg.364c89cb829d3106f1984d2185eead0f.jpg]" class="mycode_img" /></a><br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2021_10/pic2.jpg.15de84b848976ef7be57f50a1db69ae7.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2021_10/pic2.thumb.jpg.83d2c08e7c2f2229e2d956211c187d7b.jpg" loading="lazy"  alt="[Image: pic2.thumb.jpg.83d2c08e7c2f2229e2d956211c187d7b.jpg]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: grimclaw87 • Posted: 2021-10-25T14:25:29+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1221-strange-blue-hollow-wall-bug-map-bug/?do=findComment&amp;comment=7316" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there.<br />
<br />
	I need your help and your experience with a strange bug i came across.<br />
<br />
	I was modifying the original map with the program NOGGIT, i finished the first map area and moved to another area.<br />
<br />
	Some day randomly as i visited the first area i had modified,i noticed a giant hollow blue wall as i was getting closer to an area that i had placed an object a dark moon fairie tent specifically.<br />
<br />
	the object is gone also.<br />
<br />
	I tried to open NOGGIT and go this area to delete the object that causes this but noggit crashes when i am trying to visit the specific area.<br />
<br />
	Any idea what causes this problem and how can I fix it?<br />
<br />
	I am attaching some pics to see what I am talking about.<br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2021_10/pic1.jpg.f2d177fef99fe6e0b3111067ec9562c0.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2021_10/pic1.thumb.jpg.364c89cb829d3106f1984d2185eead0f.jpg" loading="lazy"  alt="[Image: pic1.thumb.jpg.364c89cb829d3106f1984d2185eead0f.jpg]" class="mycode_img" /></a><br />
<br />
<a href="https://www.wowmodding.net/uploads/monthly_2021_10/pic2.jpg.15de84b848976ef7be57f50a1db69ae7.jpg" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wowmodding.net/uploads/monthly_2021_10/pic2.thumb.jpg.83d2c08e7c2f2229e2d956211c187d7b.jpg" loading="lazy"  alt="[Image: pic2.thumb.jpg.83d2c08e7c2f2229e2d956211c187d7b.jpg]" class="mycode_img" /></a>]]></content:encoded>
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			<title><![CDATA[[Archive] teleporting to raid with gm command ??]]></title>
			<link>https://elijahketchersid.com/forums/thread-2071.html</link>
			<pubDate>Tue, 12 Oct 2021 21:44:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">brannik</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2071.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: brannik • Posted: 2021-10-12T21:44:32+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1216-teleporting-to-raid-with-gm-command/?do=findComment&amp;comment=7295" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there. Im trying to make custom map, all good i see it in noggit and can edit it. When i type - .lo map &lt;name&gt; and is here buuut there is my problem - since is custom map (instance) i can teleport via go xyz command. Any idea how to enter ? <img src="https://www.wowmodding.net/uploads/emoticons/laugh.png" loading="lazy"  alt="[Image: laugh.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: brannik • Posted: 2021-10-12T21:44:32+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1216-teleporting-to-raid-with-gm-command/?do=findComment&amp;comment=7295" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hello there. Im trying to make custom map, all good i see it in noggit and can edit it. When i type - .lo map &lt;name&gt; and is here buuut there is my problem - since is custom map (instance) i can teleport via go xyz command. Any idea how to enter ? <img src="https://www.wowmodding.net/uploads/emoticons/laugh.png" loading="lazy"  alt="[Image: laugh.png]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[[Archive] Minimap generation tools?]]></title>
			<link>https://elijahketchersid.com/forums/thread-2073.html</link>
			<pubDate>Tue, 13 Jul 2021 01:05:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Pyzayt</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2073.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2021-07-13T01:05:12+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1180-minimap-generation-tools/?do=findComment&amp;comment=7144" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Open Azeroth is making some significant strides in how close it is to being in a playable state, but we're still in need of a way to generate new minimaps for our terrain edits. Does anyone know of a working tool that can create minimaps to match Blizzard's ones? Preferably we'd like to have the replacement minimaps working seamlessly, displaying terrain, water, and WMOs, but not the doodads in the world such as trees.<br />
<br />
	It's one of the things we can't really call the project complete without, but our only current method using Noggit screenshots... not entirely favourable.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Pyzayt • Posted: 2021-07-13T01:05:12+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1180-minimap-generation-tools/?do=findComment&amp;comment=7144" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Open Azeroth is making some significant strides in how close it is to being in a playable state, but we're still in need of a way to generate new minimaps for our terrain edits. Does anyone know of a working tool that can create minimaps to match Blizzard's ones? Preferably we'd like to have the replacement minimaps working seamlessly, displaying terrain, water, and WMOs, but not the doodads in the world such as trees.<br />
<br />
	It's one of the things we can't really call the project complete without, but our only current method using Noggit screenshots... not entirely favourable.]]></content:encoded>
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			<title><![CDATA[[Archive] Custom Map porting from 3.3.5a to Legion]]></title>
			<link>https://elijahketchersid.com/forums/thread-2072.html</link>
			<pubDate>Wed, 23 Jun 2021 08:13:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Bazil</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2072.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Bazil • Posted: 2021-06-23T08:13:47+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1175-custom-map-porting-from-335a-to-legion/?do=findComment&amp;comment=7130" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Guys, I need a help. I have a custom map for 3.3.5a, it's located north of Plaguelands and it's full custom. But when I try convert it to Legion using this guide <a href="https://www.wowmodding.net/tutorials/article/114-how-you-port-maps-from-wotlkcatawod-to-legion-noggit-on-725/" target="_blank" rel="noopener" class="mycode_url">https://model-changing.net/tutorials/article/114-how-you-port-maps-from-wotlkcatawod-to-legion-noggit-on-725/=</a>I got a message - "Et voila, your maps it's working. (Delete WDT, WDL, TEX files for this work)"<br />
<br />
	[14:36]<br />
<br />
	But I need TEX, WDT, WDL for my custom map. It contain data.<br />
<br />
	What to do?<br />
<img src="https://i.ibb.co/Q67kZDQ/Wo-WScrn-Shot-112412-044335.jpg" loading="lazy"  alt="[Image: Wo-WScrn-Shot-112412-044335.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Bazil • Posted: 2021-06-23T08:13:47+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1175-custom-map-porting-from-335a-to-legion/?do=findComment&amp;comment=7130" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Guys, I need a help. I have a custom map for 3.3.5a, it's located north of Plaguelands and it's full custom. But when I try convert it to Legion using this guide <a href="https://www.wowmodding.net/tutorials/article/114-how-you-port-maps-from-wotlkcatawod-to-legion-noggit-on-725/" target="_blank" rel="noopener" class="mycode_url">https://model-changing.net/tutorials/article/114-how-you-port-maps-from-wotlkcatawod-to-legion-noggit-on-725/=</a>I got a message - "Et voila, your maps it's working. (Delete WDT, WDL, TEX files for this work)"<br />
<br />
	[14:36]<br />
<br />
	But I need TEX, WDT, WDL for my custom map. It contain data.<br />
<br />
	What to do?<br />
<img src="https://i.ibb.co/Q67kZDQ/Wo-WScrn-Shot-112412-044335.jpg" loading="lazy"  alt="[Image: Wo-WScrn-Shot-112412-044335.jpg]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[[Archive] Disappearance of the character and the card in the game]]></title>
			<link>https://elijahketchersid.com/forums/thread-2076.html</link>
			<pubDate>Mon, 19 Apr 2021 10:08:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Nexfury</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2076.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Nexfury • Posted: 2021-04-19T10:08:20+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1150-disappearance-of-the-character-and-the-card-in-the-game/?do=findComment&amp;comment=7057" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi,<br />
<br />
I am currently working on stormwind in version 3.3.5. I deleted the wmo object from stormwind in noggit so I ended up on the map. The problem as you can see on the video, when I turn the camera, part of <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">the map and the character disappear</span></span>. Can someone enlighten me?<br />
<br />
Thank you<br />
<br />
<a href="https://www.wowmodding.net/applications/core/interface/file/attachment.php?id=4953" target="_blank" rel="noopener" class="mycode_url">capture_wow1.mp4</a>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Nexfury • Posted: 2021-04-19T10:08:20+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1150-disappearance-of-the-character-and-the-card-in-the-game/?do=findComment&amp;comment=7057" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Hi,<br />
<br />
I am currently working on stormwind in version 3.3.5. I deleted the wmo object from stormwind in noggit so I ended up on the map. The problem as you can see on the video, when I turn the camera, part of <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">the map and the character disappear</span></span>. Can someone enlighten me?<br />
<br />
Thank you<br />
<br />
<a href="https://www.wowmodding.net/applications/core/interface/file/attachment.php?id=4953" target="_blank" rel="noopener" class="mycode_url">capture_wow1.mp4</a>]]></content:encoded>
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			<title><![CDATA[[Archive] White lines between terrain chunks]]></title>
			<link>https://elijahketchersid.com/forums/thread-2077.html</link>
			<pubDate>Thu, 28 Jan 2021 12:42:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Magicon92</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-2077.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Magicon92 • Posted: 2021-01-28T12:42:50+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1107-white-lines-between-terrain-chunks/?do=findComment&amp;comment=6961" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Well, so I wonder how I  can avoid getting white lines between terrain chunks and what the reason is why get it on my terrain.  Ingame it would be lines or just dots showing from the lines. it shows more in the game than in noggit.<br />
<br />
	Hope for a answer<img src="https://elijahketchersid.com/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />!<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2021_01/image.png.e917a18a1897f3357eed6644943bd33d.png" loading="lazy"  alt="[Image: image.png.e917a18a1897f3357eed6644943bd33d.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited January 28, 2021 by Magicon92</span>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Magicon92 • Posted: 2021-01-28T12:42:50+00:00</span><br />
<a href="https://www.wowmodding.net/topic/1107-white-lines-between-terrain-chunks/?do=findComment&amp;comment=6961" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
Well, so I wonder how I  can avoid getting white lines between terrain chunks and what the reason is why get it on my terrain.  Ingame it would be lines or just dots showing from the lines. it shows more in the game than in noggit.<br />
<br />
	Hope for a answer<img src="https://elijahketchersid.com/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />!<br />
<br />
<img src="https://www.wowmodding.net/uploads/monthly_2021_01/image.png.e917a18a1897f3357eed6644943bd33d.png" loading="lazy"  alt="[Image: image.png.e917a18a1897f3357eed6644943bd33d.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edited January 28, 2021 by Magicon92</span>]]></content:encoded>
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