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			<title><![CDATA[[Archive] [Guide] Spell Swapping post 4.0.6]]></title>
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			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">sapphy</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9613.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: sapphy • Posted: 2025-11-04T14:09:15.936075</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/319861-guide-spell-swapping-post-4-0-6-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hi, since I've seen some people ask whether it's still possible to change the visuals of your spells since cataclysm, I'll let you know it IS.<br />
<br />
Essentially the old method still works but it got a  bit trickier due to game changes.<br />
<br />
What you will need:<br />
<br />
- An <span style="font-weight: bold;" class="mycode_b">MPQ archive program</span> (personally I use MPQ editor)<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">DBCtoCSV.exe</span>  and <span style="font-weight: bold;" class="mycode_b">dbcutil </span> (normally dbcutil alone will do, however for reasons I will explain later it's better you have both.  You can get dbcutil here :<br />
<br />
<a href="http://www.mmowned.com/forums/world-of-warcraft/model-editing/tools-guides/144956-applications-model-editing-apps-updated-windows-mac.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/world-...ndows-mac.html</a><br />
<br />
It's included in Demonkunga's tools)<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Notepad</span>  or <span style="font-weight: bold;" class="mycode_b">Excel</span>,   notepad is cleaner and easier.  If you're one of those few unlucky bastards who doesn't have notepad, you can google  "notepad++"  for a free pimped up version of it.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Signature and MD5 protection remover</span>,  get it here :<br />
<br />
<a href="http://www.mmowned.com/forums/world-of-warcraft/bots-programs/291383-patch-sig-md5-protection-remover.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/world-...n-remover.html</a><br />
<br />
Guide :<br />
<br />
There are two big differences compared to how it used to be.<br />
<br />
1) The <span style="font-weight: bold;" class="mycode_b">wow.exe</span>  now performs a check which rates the validity of patches and does not allow any patchnumber greater than that of the latest official patch to prevent home cooked patches from being injected into the game. <span style="font-weight: bold;" class="mycode_b">Signature and MD5 protection remover </span>to the rescue.  Follow the guide provided here : <a href="http://www.mmowned.com/forums/world-of-warcraft/model-editing/319748-how-4-0-6-model-edit.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/world-...odel-edit.html</a> , it's of vital importance that <span style="font-weight: bold;" class="mycode_b">"Disable 'signaturefile"</span> and <span style="font-weight: bold;" class="mycode_b">"Maximize patch number limitation"</span>  are both checked for your wow.exe<br />
<br />
2) The structure of the <span style="font-weight: bold;" class="mycode_b">Spell.dbc </span>file has shifted since the introduction of cataclysm. A lot of fields aren't there anymore and other new fields have been added.  This causes dbcutil, dbc editor and most other dbc tools to not handle the file properly, making it hard to load, and even harder to modify without corrupting it  Solution?  We are NOT going to try and modify the spell.dbc file any more. However it still contains information that we will need.<br />
<br />
a)  Open <span style="font-weight: bold;" class="mycode_b">MPQ editor </span>or another MPQ program of your choice. Look for the following file in your wow directory :  <span style="font-weight: bold;" class="mycode_b"> World of Warcraft/Data/enGB/locale-enGB.MPQ</span>   and open it.  Depending on your location you might have a different subdirectory than enGB  (enUS being the most common one I suppose)<br />
<br />
b) Browse to the <span style="font-weight: bold;" class="mycode_b">DBFilesClient</span> directory inside the MPQ.  And extract the following files : <span style="font-weight: bold;" class="mycode_b">Spell.dbc</span> and <span style="font-weight: bold;" class="mycode_b">SpellVisual.dbc</span><br />
<br />
c) Convert both files to a CSV using your dbc conversion tool.  I prefer using <span style="font-weight: bold;" class="mycode_b">DBCtoCSV.exe </span>over <span style="font-weight: bold;" class="mycode_b">DBCutil </span> because the latter tends to lose big pieces of the <span style="font-weight: bold;" class="mycode_b">spell.dbc</span> file during the conversion (I'm not sure if the pieces that were lost are vitally important, but I'd like to be as complete as possible.)<br />
<br />
d) Go to wowhead and search for your two spells,  the one you want to change, and the one you want to make it look like.  From here on, I'll go on by example changing <span style="font-weight: bold;" class="mycode_b">Fel Armor</span> into <span style="font-weight: bold;" class="mycode_b">Shadowform</span>.<br />
<br />
e)  Get their spell IDs and write them somewhere down.<br />
<br />
<img src="https://i.imgur.com/e7tDv.jpg" loading="lazy"  alt="[Image: e7tDv.jpg]" class="mycode_img" /><br />
<br />
You can get the IDs by hitting the link button at the right.  Inside the string look for   <span style="font-weight: bold;" class="mycode_b">hspell:&lt;number&gt;</span>, this number will be your spells ID.  For Fel Armor that would be 28176, and Shadowform 15473.<br />
<br />
f) Great, we've got the numbers, now lets browse inside our <span style="font-weight: bold;" class="mycode_b">spell.csv </span> using notepad.<br />
<br />
<img src="https://i.imgur.com/QFjpx.jpg" loading="lazy"  alt="[Image: QFjpx.jpg]" class="mycode_img" /><br />
<br />
The first value is the <span style="font-weight: bold;" class="mycode_b">ID of our spell</span>, we've looked up the ID of <span style="font-weight: bold;" class="mycode_b">Fel Armor</span>, 28176 which was provided by wowhead.   As the tooltip information pointed out by the gray arrow confirms, we're looking at the right spell.  However as said earlier, it's nearly impossible to edit this file without making it impossible to convertback to a .dbc  afterwards.   Instead we'll be modifying another file later on.  But for that we need to know  the  <span style="font-weight: bold;" class="mycode_b">visual ID</span>  of our spells first.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The visual IDs are the 17th and 18th field </span>(usually there's only one on field 17 and 18 is left as a zero).<br />
<br />
An easy way to recognize the 17th field, is to pick the <span style="font-weight: bold;" class="mycode_b">field  4 blocks before the spell name.</span><br />
<br />
Now we found out the visual ID of Fel Armor is 7578.  If we rinse and repeat the process for Shadowform, we find its visual ID to be 3619.<br />
<br />
3) And that was all we needed to know from our spell.csv, we no longer need it. Now let's open our <span style="font-weight: bold;" class="mycode_b">SpellVisual.csv</span>.     The visual IDs which we got earlier are basically references to the IDs in  this file. The classic way to change spell visuals was to change the referencing id in our spell.csv.  But since that isn't possible any more we need to modify the data inside the SpellVisual.csv instead.<br />
<br />
<img src="https://i.imgur.com/N7ME6.jpg" loading="lazy"  alt="[Image: N7ME6.jpg]" class="mycode_img" /><br />
<br />
We've looked up the <span style="font-weight: bold;" class="mycode_b">visual ID</span> of  <span style="font-weight: bold;" class="mycode_b">Shadowform</span>( 3619 ) which we found earlier in our spell.csv.  In this file, the visual ID  is the identifying key, thus it's in field 1.   The information following are all the graphic parameters the id uses. For more information on the SpellVisual.dbc file: <a href="http://www.madx.dk/wowdev/wiki/index.php?title=SpellVisual.dbc" target="_blank" rel="noopener" class="mycode_url">SpellVisual.dbc - WoW.Dev Wiki</a><br />
<br />
a) So we're going to use that information and copy it to Fel Armor. <span style="font-weight: bold;" class="mycode_b">Copy everything but the ID</span>, as marked by the red line,  beware you don't mess up with the commas during the copy paste.<br />
<br />
b) Now we'll look  up the <span style="font-weight: bold;" class="mycode_b">visual ID of Fel Armor</span>( 7578 ).  And delete all information which follows :<br />
<br />
<img src="https://i.imgur.com/ek8Km.jpg" loading="lazy"  alt="[Image: ek8Km.jpg]" class="mycode_img" /><br />
<br />
c) And we <span style="font-weight: bold;" class="mycode_b">paste</span> the information we copied from <span style="font-weight: bold;" class="mycode_b">Shadowform.</span><br />
<br />
<img src="https://i.imgur.com/csImu.jpg" loading="lazy"  alt="[Image: csImu.jpg]" class="mycode_img" /><br />
<br />
Eh voila, the magic has happened.  We've done what we came to do.  <span style="font-weight: bold;" class="mycode_b">Save and Close the file.</span><br />
<br />
4) now convert <span style="font-weight: bold;" class="mycode_b">SpellVisual.csv</span>  back to <span style="font-weight: bold;" class="mycode_b">SpellVisual.dbc</span>  by dropping it onto  <span style="font-weight: bold;" class="mycode_b">dbcutil</span>.<br />
<br />
5) Time to wrap this baby up into our own patch. Notice how we do not require spell.dbc anymore for our own patch.  However don't toss the spell.csv away yet, in case you want to modify more spells later.  Make sure the SpellVisual.dbc is in the right directories as shown by following screenshot :<br />
<br />
<img src="https://i.imgur.com/aGb5c.jpg" loading="lazy"  alt="[Image: aGb5c.jpg]" class="mycode_img" /><br />
<br />
Again, change <span style="font-weight: bold;" class="mycode_b">enGB</span> if necessary to your own local code.<br />
<br />
6) After creating the MPQ, rename it to  <span style="font-weight: bold;" class="mycode_b">wow-update-xxxxx.MPQ</span>   With <span style="font-style: italic;" class="mycode_i">xxxxx</span> being any number higher than the latest patch.  Make sure you put show file extension on in your map options. And that your extension .MPQ  is in all <span style="font-weight: bold;" class="mycode_b">CAPS</span>.   If not, your patch may not work.<br />
<br />
<img src="https://i.imgur.com/u8xxO.jpg" loading="lazy"  alt="[Image: u8xxO.jpg]" class="mycode_img" /><br />
<br />
7) <span style="font-weight: bold;" class="mycode_b">Drop the patch in your data directory</span>.  In previous screenshot, the two marked MPQ's are homebrew and have a higher number than the latest official patch (13623). If you're smarter than me you'll use more margin though, as I'll probably have to rename these come next patch.<br />
<br />
<img src="https://www.ownedcore.com/forums/images/smilies/cool.gif" loading="lazy"  alt="[Image: cool.gif]" class="mycode_img" /> And we're done!  If <span style="font-weight: bold;" class="mycode_b">you've removed the patch protection as told at the beginning of the guide</span>, these patches should now be absorbed by the game next time you start up WoW, and you can see the modified spells.  Once you understand the tree structure behind these files and the mechanism of referencing IDs, you can pretty much change every aspect of a spell without having to mess with the spell.dbc file.  Good luck!<br />
<br />
<img src="https://i.imgur.com/SvA0Y.jpg" loading="lazy"  alt="[Image: SvA0Y.jpg]" class="mycode_img" /></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: sapphy • Posted: 2025-11-04T14:09:15.936075</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/319861-guide-spell-swapping-post-4-0-6-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hi, since I've seen some people ask whether it's still possible to change the visuals of your spells since cataclysm, I'll let you know it IS.<br />
<br />
Essentially the old method still works but it got a  bit trickier due to game changes.<br />
<br />
What you will need:<br />
<br />
- An <span style="font-weight: bold;" class="mycode_b">MPQ archive program</span> (personally I use MPQ editor)<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">DBCtoCSV.exe</span>  and <span style="font-weight: bold;" class="mycode_b">dbcutil </span> (normally dbcutil alone will do, however for reasons I will explain later it's better you have both.  You can get dbcutil here :<br />
<br />
<a href="http://www.mmowned.com/forums/world-of-warcraft/model-editing/tools-guides/144956-applications-model-editing-apps-updated-windows-mac.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/world-...ndows-mac.html</a><br />
<br />
It's included in Demonkunga's tools)<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Notepad</span>  or <span style="font-weight: bold;" class="mycode_b">Excel</span>,   notepad is cleaner and easier.  If you're one of those few unlucky bastards who doesn't have notepad, you can google  "notepad++"  for a free pimped up version of it.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Signature and MD5 protection remover</span>,  get it here :<br />
<br />
<a href="http://www.mmowned.com/forums/world-of-warcraft/bots-programs/291383-patch-sig-md5-protection-remover.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/world-...n-remover.html</a><br />
<br />
Guide :<br />
<br />
There are two big differences compared to how it used to be.<br />
<br />
1) The <span style="font-weight: bold;" class="mycode_b">wow.exe</span>  now performs a check which rates the validity of patches and does not allow any patchnumber greater than that of the latest official patch to prevent home cooked patches from being injected into the game. <span style="font-weight: bold;" class="mycode_b">Signature and MD5 protection remover </span>to the rescue.  Follow the guide provided here : <a href="http://www.mmowned.com/forums/world-of-warcraft/model-editing/319748-how-4-0-6-model-edit.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/world-...odel-edit.html</a> , it's of vital importance that <span style="font-weight: bold;" class="mycode_b">"Disable 'signaturefile"</span> and <span style="font-weight: bold;" class="mycode_b">"Maximize patch number limitation"</span>  are both checked for your wow.exe<br />
<br />
2) The structure of the <span style="font-weight: bold;" class="mycode_b">Spell.dbc </span>file has shifted since the introduction of cataclysm. A lot of fields aren't there anymore and other new fields have been added.  This causes dbcutil, dbc editor and most other dbc tools to not handle the file properly, making it hard to load, and even harder to modify without corrupting it  Solution?  We are NOT going to try and modify the spell.dbc file any more. However it still contains information that we will need.<br />
<br />
a)  Open <span style="font-weight: bold;" class="mycode_b">MPQ editor </span>or another MPQ program of your choice. Look for the following file in your wow directory :  <span style="font-weight: bold;" class="mycode_b"> World of Warcraft/Data/enGB/locale-enGB.MPQ</span>   and open it.  Depending on your location you might have a different subdirectory than enGB  (enUS being the most common one I suppose)<br />
<br />
b) Browse to the <span style="font-weight: bold;" class="mycode_b">DBFilesClient</span> directory inside the MPQ.  And extract the following files : <span style="font-weight: bold;" class="mycode_b">Spell.dbc</span> and <span style="font-weight: bold;" class="mycode_b">SpellVisual.dbc</span><br />
<br />
c) Convert both files to a CSV using your dbc conversion tool.  I prefer using <span style="font-weight: bold;" class="mycode_b">DBCtoCSV.exe </span>over <span style="font-weight: bold;" class="mycode_b">DBCutil </span> because the latter tends to lose big pieces of the <span style="font-weight: bold;" class="mycode_b">spell.dbc</span> file during the conversion (I'm not sure if the pieces that were lost are vitally important, but I'd like to be as complete as possible.)<br />
<br />
d) Go to wowhead and search for your two spells,  the one you want to change, and the one you want to make it look like.  From here on, I'll go on by example changing <span style="font-weight: bold;" class="mycode_b">Fel Armor</span> into <span style="font-weight: bold;" class="mycode_b">Shadowform</span>.<br />
<br />
e)  Get their spell IDs and write them somewhere down.<br />
<br />
<img src="https://i.imgur.com/e7tDv.jpg" loading="lazy"  alt="[Image: e7tDv.jpg]" class="mycode_img" /><br />
<br />
You can get the IDs by hitting the link button at the right.  Inside the string look for   <span style="font-weight: bold;" class="mycode_b">hspell:&lt;number&gt;</span>, this number will be your spells ID.  For Fel Armor that would be 28176, and Shadowform 15473.<br />
<br />
f) Great, we've got the numbers, now lets browse inside our <span style="font-weight: bold;" class="mycode_b">spell.csv </span> using notepad.<br />
<br />
<img src="https://i.imgur.com/QFjpx.jpg" loading="lazy"  alt="[Image: QFjpx.jpg]" class="mycode_img" /><br />
<br />
The first value is the <span style="font-weight: bold;" class="mycode_b">ID of our spell</span>, we've looked up the ID of <span style="font-weight: bold;" class="mycode_b">Fel Armor</span>, 28176 which was provided by wowhead.   As the tooltip information pointed out by the gray arrow confirms, we're looking at the right spell.  However as said earlier, it's nearly impossible to edit this file without making it impossible to convertback to a .dbc  afterwards.   Instead we'll be modifying another file later on.  But for that we need to know  the  <span style="font-weight: bold;" class="mycode_b">visual ID</span>  of our spells first.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The visual IDs are the 17th and 18th field </span>(usually there's only one on field 17 and 18 is left as a zero).<br />
<br />
An easy way to recognize the 17th field, is to pick the <span style="font-weight: bold;" class="mycode_b">field  4 blocks before the spell name.</span><br />
<br />
Now we found out the visual ID of Fel Armor is 7578.  If we rinse and repeat the process for Shadowform, we find its visual ID to be 3619.<br />
<br />
3) And that was all we needed to know from our spell.csv, we no longer need it. Now let's open our <span style="font-weight: bold;" class="mycode_b">SpellVisual.csv</span>.     The visual IDs which we got earlier are basically references to the IDs in  this file. The classic way to change spell visuals was to change the referencing id in our spell.csv.  But since that isn't possible any more we need to modify the data inside the SpellVisual.csv instead.<br />
<br />
<img src="https://i.imgur.com/N7ME6.jpg" loading="lazy"  alt="[Image: N7ME6.jpg]" class="mycode_img" /><br />
<br />
We've looked up the <span style="font-weight: bold;" class="mycode_b">visual ID</span> of  <span style="font-weight: bold;" class="mycode_b">Shadowform</span>( 3619 ) which we found earlier in our spell.csv.  In this file, the visual ID  is the identifying key, thus it's in field 1.   The information following are all the graphic parameters the id uses. For more information on the SpellVisual.dbc file: <a href="http://www.madx.dk/wowdev/wiki/index.php?title=SpellVisual.dbc" target="_blank" rel="noopener" class="mycode_url">SpellVisual.dbc - WoW.Dev Wiki</a><br />
<br />
a) So we're going to use that information and copy it to Fel Armor. <span style="font-weight: bold;" class="mycode_b">Copy everything but the ID</span>, as marked by the red line,  beware you don't mess up with the commas during the copy paste.<br />
<br />
b) Now we'll look  up the <span style="font-weight: bold;" class="mycode_b">visual ID of Fel Armor</span>( 7578 ).  And delete all information which follows :<br />
<br />
<img src="https://i.imgur.com/ek8Km.jpg" loading="lazy"  alt="[Image: ek8Km.jpg]" class="mycode_img" /><br />
<br />
c) And we <span style="font-weight: bold;" class="mycode_b">paste</span> the information we copied from <span style="font-weight: bold;" class="mycode_b">Shadowform.</span><br />
<br />
<img src="https://i.imgur.com/csImu.jpg" loading="lazy"  alt="[Image: csImu.jpg]" class="mycode_img" /><br />
<br />
Eh voila, the magic has happened.  We've done what we came to do.  <span style="font-weight: bold;" class="mycode_b">Save and Close the file.</span><br />
<br />
4) now convert <span style="font-weight: bold;" class="mycode_b">SpellVisual.csv</span>  back to <span style="font-weight: bold;" class="mycode_b">SpellVisual.dbc</span>  by dropping it onto  <span style="font-weight: bold;" class="mycode_b">dbcutil</span>.<br />
<br />
5) Time to wrap this baby up into our own patch. Notice how we do not require spell.dbc anymore for our own patch.  However don't toss the spell.csv away yet, in case you want to modify more spells later.  Make sure the SpellVisual.dbc is in the right directories as shown by following screenshot :<br />
<br />
<img src="https://i.imgur.com/aGb5c.jpg" loading="lazy"  alt="[Image: aGb5c.jpg]" class="mycode_img" /><br />
<br />
Again, change <span style="font-weight: bold;" class="mycode_b">enGB</span> if necessary to your own local code.<br />
<br />
6) After creating the MPQ, rename it to  <span style="font-weight: bold;" class="mycode_b">wow-update-xxxxx.MPQ</span>   With <span style="font-style: italic;" class="mycode_i">xxxxx</span> being any number higher than the latest patch.  Make sure you put show file extension on in your map options. And that your extension .MPQ  is in all <span style="font-weight: bold;" class="mycode_b">CAPS</span>.   If not, your patch may not work.<br />
<br />
<img src="https://i.imgur.com/u8xxO.jpg" loading="lazy"  alt="[Image: u8xxO.jpg]" class="mycode_img" /><br />
<br />
7) <span style="font-weight: bold;" class="mycode_b">Drop the patch in your data directory</span>.  In previous screenshot, the two marked MPQ's are homebrew and have a higher number than the latest official patch (13623). If you're smarter than me you'll use more margin though, as I'll probably have to rename these come next patch.<br />
<br />
<img src="https://www.ownedcore.com/forums/images/smilies/cool.gif" loading="lazy"  alt="[Image: cool.gif]" class="mycode_img" /> And we're done!  If <span style="font-weight: bold;" class="mycode_b">you've removed the patch protection as told at the beginning of the guide</span>, these patches should now be absorbed by the game next time you start up WoW, and you can see the modified spells.  Once you understand the tree structure behind these files and the mechanism of referencing IDs, you can pretty much change every aspect of a spell without having to mess with the spell.dbc file.  Good luck!<br />
<br />
<img src="https://i.imgur.com/SvA0Y.jpg" loading="lazy"  alt="[Image: SvA0Y.jpg]" class="mycode_img" /></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Noggit 3.1021]]></title>
			<link>https://elijahketchersid.com/forums/thread-9612.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Kaev</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9612.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/557506-noggit-3-1021-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><img src="https://pbs.twimg.com/profile_images/1522550895/noggit.png" loading="lazy"  alt="[Image: noggit.png]" class="mycode_img" /><br />
<br />
Noggit SDL 3.1021<br />
<br />
Finally Noggit SDL 3.1021 is there!<br />
<br />
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.<br />
<br />
But here's a approximate changelog:<ul class="mycode_list"><li>Steff |*Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.<br />
</li>
<li>Steff | Calculate camera height related to terrain height on map load.<br />
</li>
<li>Steff |*Fix that texture swapper stayed visible if you changed the tool<br />
</li>
<li>Steff |*<span style="font-weight: bold;" class="mycode_b">Add new option to toggle model animation rendering.</span> F11 and Menu option in View menu added for this. For easyer model selection like birds.<br />
</li>
<li>schlumpf | various memory leaks or potential crashes<br />
</li>
<li>Valium | Initial <span style="font-weight: bold;" class="mycode_b">support for drawing tablets</span> on Windows.* Crashes if you don't have a tablet installed.<br />
</li>
<li>Valium |*Implemented Blizzard style wireframe.<br />
</li>
<li>schlumpf |*mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (<span style="font-weight: bold;" class="mycode_b">the 4 layer bug</span>)<br />
</li>
<li>Adspartan |*Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Fix random hole bug</span> when using the hole tool by checking is the cursor is not underground when adding a hole.<br />
</li>
<li>Adspartan |*Set tile as changed when using "swap adt".<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">prevent m2/wmo selection when using a tool</span><br />
</li>
<li>Adspartan |*Fix texture shift ingame<br />
</li>
<li>Adspartan |*Alphamap loading / saving changes<br />
</li>
<li>Adspartan |*Prevent crash when loading or drawing wmo. (for retroported WMOs)<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Fix texture shift between noggit and wow client</span><br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Fix alphamap loading for uncompressed (204<img src="https://www.ownedcore.com/forums/images/smilies/cool.gif" loading="lazy"  alt="[Image: cool.gif]" class="mycode_img" /></span><br />
</li>
<li>Adspartan |*Paste object at the cursor pos if nothing is selected<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Vertex shading</span> is now correctly implemented.<br />
</li>
<li>Kaev |*This should hopefully <span style="font-weight: bold;" class="mycode_b">fix all model bugs</span> when you save your files<br />
</li>
</ul>
You can download Noggit SDL 3.1021 with all needed .dll files from here: <a href="https://mega.nz/#!qU01SZ4Y!YQvbjXQTo2_aAG1zqw_QL3ervYvy-YRWp0AaINbzXq0" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/#!qU01SZ4Y!YQvbjXQTo...YRWp0AaINbzXq0</a><br />
<br />
Have fun and happy modding!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them! </span></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/557506-noggit-3-1021-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><img src="https://pbs.twimg.com/profile_images/1522550895/noggit.png" loading="lazy"  alt="[Image: noggit.png]" class="mycode_img" /><br />
<br />
Noggit SDL 3.1021<br />
<br />
Finally Noggit SDL 3.1021 is there!<br />
<br />
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.<br />
<br />
But here's a approximate changelog:<ul class="mycode_list"><li>Steff |*Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.<br />
</li>
<li>Steff | Calculate camera height related to terrain height on map load.<br />
</li>
<li>Steff |*Fix that texture swapper stayed visible if you changed the tool<br />
</li>
<li>Steff |*<span style="font-weight: bold;" class="mycode_b">Add new option to toggle model animation rendering.</span> F11 and Menu option in View menu added for this. For easyer model selection like birds.<br />
</li>
<li>schlumpf | various memory leaks or potential crashes<br />
</li>
<li>Valium | Initial <span style="font-weight: bold;" class="mycode_b">support for drawing tablets</span> on Windows.* Crashes if you don't have a tablet installed.<br />
</li>
<li>Valium |*Implemented Blizzard style wireframe.<br />
</li>
<li>schlumpf |*mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (<span style="font-weight: bold;" class="mycode_b">the 4 layer bug</span>)<br />
</li>
<li>Adspartan |*Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Fix random hole bug</span> when using the hole tool by checking is the cursor is not underground when adding a hole.<br />
</li>
<li>Adspartan |*Set tile as changed when using "swap adt".<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">prevent m2/wmo selection when using a tool</span><br />
</li>
<li>Adspartan |*Fix texture shift ingame<br />
</li>
<li>Adspartan |*Alphamap loading / saving changes<br />
</li>
<li>Adspartan |*Prevent crash when loading or drawing wmo. (for retroported WMOs)<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Fix texture shift between noggit and wow client</span><br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Fix alphamap loading for uncompressed (204<img src="https://www.ownedcore.com/forums/images/smilies/cool.gif" loading="lazy"  alt="[Image: cool.gif]" class="mycode_img" /></span><br />
</li>
<li>Adspartan |*Paste object at the cursor pos if nothing is selected<br />
</li>
<li>Adspartan |*<span style="font-weight: bold;" class="mycode_b">Vertex shading</span> is now correctly implemented.<br />
</li>
<li>Kaev |*This should hopefully <span style="font-weight: bold;" class="mycode_b">fix all model bugs</span> when you save your files<br />
</li>
</ul>
You can download Noggit SDL 3.1021 with all needed .dll files from here: <a href="https://mega.nz/#!qU01SZ4Y!YQvbjXQTo2_aAG1zqw_QL3ervYvy-YRWp0AaINbzXq0" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/#!qU01SZ4Y!YQvbjXQTo...YRWp0AaINbzXq0</a><br />
<br />
Have fun and happy modding!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them! </span></blockquote>
]]></content:encoded>
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			<title><![CDATA[[Archive] Lf m2tbc]]></title>
			<link>https://elijahketchersid.com/forums/thread-9611.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">monkshood</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9611.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: monkshood • Posted: 2025-11-04T14:09:15.849006</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/631377-lf-m2tbc.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hi. If anyone has M2TBC download link, please share. Thanks</blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: monkshood • Posted: 2025-11-04T14:09:15.849006</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/631377-lf-m2tbc.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hi. If anyone has M2TBC download link, please share. Thanks</blockquote>
]]></content:encoded>
		</item>
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			<title><![CDATA[[Archive] C# DBC Library]]></title>
			<link>https://elijahketchersid.com/forums/thread-9610.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">ReidE96</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9610.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: ReidE96 • Posted: 2025-11-04T14:09:15.812724</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/239479-c-dbc-library.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							I found this in a SVN whilst hunting around the internet for some other things. It was written in c# express, by the looks of it. I've updated it to a .sln file instead of a .csproj, added a couple of functions for getting the offset (which I needed for a project), and that's it. It hasn't been updated in over a year, according to the svn. Anyways, it's here if anyone wants to make use of it.<br />
<br />
<a href="http://filebeam.com/e08d085be4ec336bab4e287c9d636d71" target="_blank" rel="noopener" class="mycode_url">Filebeam - Free Fast File Hosting</a></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: ReidE96 • Posted: 2025-11-04T14:09:15.812724</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/239479-c-dbc-library.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							I found this in a SVN whilst hunting around the internet for some other things. It was written in c# express, by the looks of it. I've updated it to a .sln file instead of a .csproj, added a couple of functions for getting the offset (which I needed for a project), and that's it. It hasn't been updated in over a year, according to the svn. Anyways, it's here if anyone wants to make use of it.<br />
<br />
<a href="http://filebeam.com/e08d085be4ec336bab4e287c9d636d71" target="_blank" rel="noopener" class="mycode_url">Filebeam - Free Fast File Hosting</a></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Modding Vanilla Mac Client]]></title>
			<link>https://elijahketchersid.com/forums/thread-9609.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">yamilife</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9609.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: yamilife • Posted: 2025-11-04T14:09:15.789378</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/638171-modding-vanilla-mac-client.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hello, guys, let me start by apologizing if I'm posting this on the wrong place, but I'm kinda desperate. So,  I'm trying to play in a private server that uses a modded client that allows usernames to be an e-mail address.<br />
<br />
After a lot of digging I figured how the WoW patch system works, and that I only needed to modify one entry on the<br />
HTML Code:<br />
Interface\GlueXML\AccountLogin.xml<br />
 file to increase the number of characters of the username.<br />
<br />
But WoW client checks if that file was modified, so there are modded WoW.exe that skips that check (how they do this is found <a href="http://www.modcraft.io/index.php?topic=181" target="_blank" rel="noopener" class="mycode_url">here</a>). But I can't find any for Mac Os. And I can only play on a Mac right now.<br />
<br />
So do you think a moded WoW.app exists? Or any other way to have larger user name on the Vanilla client?</blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: yamilife • Posted: 2025-11-04T14:09:15.789378</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/638171-modding-vanilla-mac-client.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hello, guys, let me start by apologizing if I'm posting this on the wrong place, but I'm kinda desperate. So,  I'm trying to play in a private server that uses a modded client that allows usernames to be an e-mail address.<br />
<br />
After a lot of digging I figured how the WoW patch system works, and that I only needed to modify one entry on the<br />
HTML Code:<br />
Interface\GlueXML\AccountLogin.xml<br />
 file to increase the number of characters of the username.<br />
<br />
But WoW client checks if that file was modified, so there are modded WoW.exe that skips that check (how they do this is found <a href="http://www.modcraft.io/index.php?topic=181" target="_blank" rel="noopener" class="mycode_url">here</a>). But I can't find any for Mac Os. And I can only play on a Mac right now.<br />
<br />
So do you think a moded WoW.app exists? Or any other way to have larger user name on the Vanilla client?</blockquote>
]]></content:encoded>
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			<title><![CDATA[[Archive] Glitchy's MES for 4.3.4]]></title>
			<link>https://elijahketchersid.com/forums/thread-9608.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Barnacle</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9608.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Barnacle • Posted: 2025-11-04T14:09:15.766424</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/646621-glitchys-mes-4-3-4-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hello.<br />
<br />
Anyone still has the item swapper for 4.3.4? All the download links for it are dead on the forum.</blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Barnacle • Posted: 2025-11-04T14:09:15.766424</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/646621-glitchys-mes-4-3-4-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Hello.<br />
<br />
Anyone still has the item swapper for 4.3.4? All the download links for it are dead on the forum.</blockquote>
]]></content:encoded>
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			<title><![CDATA[[Archive] [Development] ModIt]]></title>
			<link>https://elijahketchersid.com/forums/thread-9607.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Tigurius</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9607.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Tigurius • Posted: 2025-11-04T14:09:15.645954</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/275579-development-modit.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							ModIt is a modified ModelViewer which allows you to edit various parts of the Model.<br />
<br />
<img src="http://imagr.eu/up/4b3f623dcdd19_ModIt2.jpg" loading="lazy"  alt="[Image: 4b3f623dcdd19_ModIt2.jpg]" class="mycode_img" /><br />
<br />
Currently added functions:<br />
<br />
*Saving of the Model<br />
<br />
*Display of Attachmentpoints &amp; tagging of them<br />
<br />
*Adding &amp; Changing of Attachmentpoints<br />
<br />
Download:<br />
<br />
<a href="http://www.file-upload.net/download-2123313/ModIt.zip.html" target="_blank" rel="noopener" class="mycode_url">File-Upload.net - ModIt.zip</a><br />
<br />
Bugtracker is available at:<br />
<br />
<a href="http://87.118.108.82/bugtraker/index.php?project=5" target="_blank" rel="noopener" class="mycode_url">Modcraft dev bug traker :ModIt: Tasklist</a></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Tigurius • Posted: 2025-11-04T14:09:15.645954</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/275579-development-modit.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							ModIt is a modified ModelViewer which allows you to edit various parts of the Model.<br />
<br />
<img src="http://imagr.eu/up/4b3f623dcdd19_ModIt2.jpg" loading="lazy"  alt="[Image: 4b3f623dcdd19_ModIt2.jpg]" class="mycode_img" /><br />
<br />
Currently added functions:<br />
<br />
*Saving of the Model<br />
<br />
*Display of Attachmentpoints &amp; tagging of them<br />
<br />
*Adding &amp; Changing of Attachmentpoints<br />
<br />
Download:<br />
<br />
<a href="http://www.file-upload.net/download-2123313/ModIt.zip.html" target="_blank" rel="noopener" class="mycode_url">File-Upload.net - ModIt.zip</a><br />
<br />
Bugtracker is available at:<br />
<br />
<a href="http://87.118.108.82/bugtraker/index.php?project=5" target="_blank" rel="noopener" class="mycode_url">Modcraft dev bug traker :ModIt: Tasklist</a></blockquote>
]]></content:encoded>
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			<title><![CDATA[[Archive] Looking for a python developer (M2 / WMO editor)]]></title>
			<link>https://elijahketchersid.com/forums/thread-9606.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Skarn</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9606.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Skarn • Posted: 2025-11-04T14:09:15.620482</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/659909-looking-python-developer-m2-wmo-editor.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><img src="https://i.imgur.com/z8neAvV.gif" loading="lazy"  alt="[Image: z8neAvV.gif]" class="mycode_img" /><br />
<br />
Hello. As some of you may know, for quite a while I've been working on the first actual editor for M2 / WMO models for WoW. The project began about a year ago as a fork of happyhack's Blender addon for WMOs. Over time by my own efforts and with the help of some people, I was able to create a full featured (despite a couple of things, that yet have to be implemented) WMO editor. Now I am working on the M2 part of the project. Since there are a lot more tools that I want to develop, I am looking for somebody who can help me with development to finish it faster.<br />
<br />
The project is written in Python 3.5.<br />
<br />
Requirements:<br />
<br />
- Python coding experience<br />
<br />
- Ability to stick to project's architecture<br />
<br />
- Ability to stick to given code style*(I use regular python standard PEP8 with a few minor additions to naming conventions)<br />
<br />
Project goals:<br />
<br />
- Full-featured editing of WMO / M2.<br />
<br />
- Rudimentary editing of ADT.<br />
<br />
- Support for multiple WoW versions.<br />
<br />
- Editor for client DBs related to M2 / WMO (AreaTable, NPC stuff, etc).<br />
<br />
The majority of the boring stuff, such as file parsing is arleady implemented. Import for M2 is implemented, except for particles.*<br />
<br />
Last but not least,*donations that the project is going to receive in the future are going to be shared proportionally, even though the work is mostly volunteer. The project's aim is not money income, but the creation of the first proper editing toolkit for WoW files, as well as the Swiss Army Knife tool for machinima artists.<br />
<br />
If you are interested, feel free to contact me here, on my Discord ( Skarn#2018 ) or elsewhere.</blockquote>
<img src="https://www.ownedcore.com/forums/images/styles/OwnedCoreFX/misc/paperclip.svg" loading="lazy"  alt="[Image: paperclip.svg]" class="mycode_img" /> Attached Thumbnails<br />
<a href="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60327d1521224452-looking-python-developer-m2-wmo-editor-z8neavv-gif" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60327d1521224452t-looking-python-developer-m2-wmo-editor-z8neavv-gif" loading="lazy"  alt="[Image: 60327d1521224452t-looking-python-develop...8neavv-gif]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Skarn • Posted: 2025-11-04T14:09:15.620482</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/659909-looking-python-developer-m2-wmo-editor.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><img src="https://i.imgur.com/z8neAvV.gif" loading="lazy"  alt="[Image: z8neAvV.gif]" class="mycode_img" /><br />
<br />
Hello. As some of you may know, for quite a while I've been working on the first actual editor for M2 / WMO models for WoW. The project began about a year ago as a fork of happyhack's Blender addon for WMOs. Over time by my own efforts and with the help of some people, I was able to create a full featured (despite a couple of things, that yet have to be implemented) WMO editor. Now I am working on the M2 part of the project. Since there are a lot more tools that I want to develop, I am looking for somebody who can help me with development to finish it faster.<br />
<br />
The project is written in Python 3.5.<br />
<br />
Requirements:<br />
<br />
- Python coding experience<br />
<br />
- Ability to stick to project's architecture<br />
<br />
- Ability to stick to given code style*(I use regular python standard PEP8 with a few minor additions to naming conventions)<br />
<br />
Project goals:<br />
<br />
- Full-featured editing of WMO / M2.<br />
<br />
- Rudimentary editing of ADT.<br />
<br />
- Support for multiple WoW versions.<br />
<br />
- Editor for client DBs related to M2 / WMO (AreaTable, NPC stuff, etc).<br />
<br />
The majority of the boring stuff, such as file parsing is arleady implemented. Import for M2 is implemented, except for particles.*<br />
<br />
Last but not least,*donations that the project is going to receive in the future are going to be shared proportionally, even though the work is mostly volunteer. The project's aim is not money income, but the creation of the first proper editing toolkit for WoW files, as well as the Swiss Army Knife tool for machinima artists.<br />
<br />
If you are interested, feel free to contact me here, on my Discord ( Skarn#2018 ) or elsewhere.</blockquote>
<img src="https://www.ownedcore.com/forums/images/styles/OwnedCoreFX/misc/paperclip.svg" loading="lazy"  alt="[Image: paperclip.svg]" class="mycode_img" /> Attached Thumbnails<br />
<a href="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60327d1521224452-looking-python-developer-m2-wmo-editor-z8neavv-gif" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60327d1521224452t-looking-python-developer-m2-wmo-editor-z8neavv-gif" loading="lazy"  alt="[Image: 60327d1521224452t-looking-python-develop...8neavv-gif]" class="mycode_img" /></a>]]></content:encoded>
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			<title><![CDATA[[Archive] [WIP] WoWEdit FanEdition]]></title>
			<link>https://elijahketchersid.com/forums/thread-9605.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Flavius</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9605.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Flavius • Posted: 2025-11-04T14:09:15.566386</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/660345-wip-wowedit-fanedition.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Greetings,<br />
<br />
I figured I'd write a thread here to expose my current project to more people for feedback.<br />
<br />
You may have seen my previous thread from a few years ago where I was working on a machinima tool. Well, a months ago I decided to restart it into a new project, on which I've been working each day.<br />
<br />
I wasn't happy with the performance at all so I took some of the code I had written before and started to create a new and improved project, which I am naming WoWEdit FanEdition because I wish to implement most of the features available in the original software.<br />
<br />
The main purpose of this software is to help machinima artists, but since I will be saving the project files in the original wow formats, it may be used for creating custom maps as well sometime, perhaps.<br />
<br />
I've been working on streaming data live so far, loading content as you travel through the world. Here is a demo of the terrain so far, using a wow-like LoD system which I will explain later throughout the post.<br />
<br />
<a href="https://www.youtube.com/embed/KsGjdxkGS0k?wmode=opaque" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/embed/KsGjdxkGS0k?wmode=opaque</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Github</span>: <a href="https://github.com/CucFlavius/wowedit_unity" target="_blank" rel="noopener" class="mycode_url">GitHub - CucFlavius/wowedit_unity: An attempt at recreating the World of Warcraft Editor used by Blizzard Entertainment to create the environments for the game. My version&#39;s purpose is for the aiding of creating machinima / Creating custom environments using WoW&#39;s assets / exporting models etc. (Unity 5.6.1f1 Project)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Playlist of WIP videos</span>: <a href="https://www.youtube.com/playlist?list=PL-NYtcFk-JZ7uHjnJ1uUC5rVhsJFWCZYr" target="_blank" rel="noopener" class="mycode_url">WoWEdit Progress - YouTube</a><br />
<br />
WMO's are a work in progress, I can load them, and while they load instantly on older maps, such as Cataclysm and Mists, they take foreeever to load on WoD,Legion,BfA maps due to the insane amount that they added. So that definitely needs improving first.<br />
<br />
<a href="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60468d1521599412-wip-wowedit-fanedition-unknown-gif" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60468d1521599412t-wip-wowedit-fanedition-unknown-gif" loading="lazy"  alt="[Image: 60468d1521599412t-wip-wowedit-fanedition-unknown-gif]" class="mycode_img" /></a><br />
<br />
I'll follow with more info, and some of my deep analysis of the WoW client and WoWEdit <img src="https://www.ownedcore.com/forums/images/smilies/biggrin.png" loading="lazy"  alt="[Image: biggrin.png]" class="mycode_img" /></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Flavius • Posted: 2025-11-04T14:09:15.566386</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/660345-wip-wowedit-fanedition.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Greetings,<br />
<br />
I figured I'd write a thread here to expose my current project to more people for feedback.<br />
<br />
You may have seen my previous thread from a few years ago where I was working on a machinima tool. Well, a months ago I decided to restart it into a new project, on which I've been working each day.<br />
<br />
I wasn't happy with the performance at all so I took some of the code I had written before and started to create a new and improved project, which I am naming WoWEdit FanEdition because I wish to implement most of the features available in the original software.<br />
<br />
The main purpose of this software is to help machinima artists, but since I will be saving the project files in the original wow formats, it may be used for creating custom maps as well sometime, perhaps.<br />
<br />
I've been working on streaming data live so far, loading content as you travel through the world. Here is a demo of the terrain so far, using a wow-like LoD system which I will explain later throughout the post.<br />
<br />
<a href="https://www.youtube.com/embed/KsGjdxkGS0k?wmode=opaque" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/embed/KsGjdxkGS0k?wmode=opaque</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Github</span>: <a href="https://github.com/CucFlavius/wowedit_unity" target="_blank" rel="noopener" class="mycode_url">GitHub - CucFlavius/wowedit_unity: An attempt at recreating the World of Warcraft Editor used by Blizzard Entertainment to create the environments for the game. My version&#39;s purpose is for the aiding of creating machinima / Creating custom environments using WoW&#39;s assets / exporting models etc. (Unity 5.6.1f1 Project)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Playlist of WIP videos</span>: <a href="https://www.youtube.com/playlist?list=PL-NYtcFk-JZ7uHjnJ1uUC5rVhsJFWCZYr" target="_blank" rel="noopener" class="mycode_url">WoWEdit Progress - YouTube</a><br />
<br />
WMO's are a work in progress, I can load them, and while they load instantly on older maps, such as Cataclysm and Mists, they take foreeever to load on WoD,Legion,BfA maps due to the insane amount that they added. So that definitely needs improving first.<br />
<br />
<a href="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60468d1521599412-wip-wowedit-fanedition-unknown-gif" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/60468d1521599412t-wip-wowedit-fanedition-unknown-gif" loading="lazy"  alt="[Image: 60468d1521599412t-wip-wowedit-fanedition-unknown-gif]" class="mycode_img" /></a><br />
<br />
I'll follow with more info, and some of my deep analysis of the WoW client and WoWEdit <img src="https://www.ownedcore.com/forums/images/smilies/biggrin.png" loading="lazy"  alt="[Image: biggrin.png]" class="mycode_img" /></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] [Reference] Noggit Commands]]></title>
			<link>https://elijahketchersid.com/forums/thread-9604.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">merfed</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9604.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: merfed • Posted: 2025-11-04T14:09:15.486347</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/93749-reference-noggit-commands.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>A lot of people have been asking for and about the Noggit commands and I don't believe they have been posted... so here they are:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F1</span> - Toggle Models<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F2</span> - Toggle Doodads<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F3</span> - Toggle Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F4</span> - Toggle Stats<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shift + F4</span> - Toggle Selecting<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F5</span> - Save Bookmark<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F6</span> - Toggle Map Objects<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F7</span> - Toggle Chunk Lines<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F8</span> - Toggle Detailed Info<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F9</span> - Toggle Map Contour<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F10</span> - Reload Textures<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F11</span> - Reload Models<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F12</span> - Reload WMOs<br />
<br />
<span style="font-weight: bold;" class="mycode_b">H</span> - Disable Highres Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">I</span> - Toggle Invert Mouse<br />
<br />
<span style="font-weight: bold;" class="mycode_b">J</span> - Reload ADT File<br />
<br />
<span style="font-weight: bold;" class="mycode_b">K</span> - Save ADT File<br />
<br />
<span style="font-weight: bold;" class="mycode_b">T</span> - Changes Terrain Mode<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Y</span> - Changes Brush Type<br />
<br />
<span style="font-weight: bold;" class="mycode_b">M</span> - Minimap<br />
<br />
<span style="font-weight: bold;" class="mycode_b">U</span> - New Minimap<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Shift + P</span> - Save Map to RAW<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ESC</span> - Back/Exit<br />
<br />
<span style="font-weight: bold;" class="mycode_b">WASD</span> - Move<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R</span> - Quick 180 degree turn<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F</span> - Toggle Fog<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G</span> - Toggle Drawing of Chunk Flag Info<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+,-</span> - Adjust Fog Distance<br />
<br />
<span style="font-weight: bold;" class="mycode_b">O,P</span> - Slower/Faster Movement<br />
<br />
<span style="font-weight: bold;" class="mycode_b">B,N</span> - Slower/Faster Time<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Terrain Mode - Raise/Lower</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Shift</span> - Raise Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Alt</span> - Lower Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Terrain Mode - Flatten/Blur</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Shift</span> - Flatten Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Alt</span> - Blur Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alt + Left Mouse - Change Brush Size</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shift + Right Mouse</span> - Rotate Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Right Mouse</span> - Tilt Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alt + Right Mouse</span> - Tilt Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Middle Mouse</span> - Move Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shift + Middle Mouse</span> - Move Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Middle Mouse</span> - Move Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alt + Middle Mouse</span> - Change Object Scale<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Left Mouse</span> - Clear Textures on Selected Block</blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: merfed • Posted: 2025-11-04T14:09:15.486347</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/93749-reference-noggit-commands.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>A lot of people have been asking for and about the Noggit commands and I don't believe they have been posted... so here they are:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F1</span> - Toggle Models<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F2</span> - Toggle Doodads<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F3</span> - Toggle Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F4</span> - Toggle Stats<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shift + F4</span> - Toggle Selecting<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F5</span> - Save Bookmark<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F6</span> - Toggle Map Objects<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F7</span> - Toggle Chunk Lines<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F8</span> - Toggle Detailed Info<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F9</span> - Toggle Map Contour<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F10</span> - Reload Textures<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F11</span> - Reload Models<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F12</span> - Reload WMOs<br />
<br />
<span style="font-weight: bold;" class="mycode_b">H</span> - Disable Highres Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">I</span> - Toggle Invert Mouse<br />
<br />
<span style="font-weight: bold;" class="mycode_b">J</span> - Reload ADT File<br />
<br />
<span style="font-weight: bold;" class="mycode_b">K</span> - Save ADT File<br />
<br />
<span style="font-weight: bold;" class="mycode_b">T</span> - Changes Terrain Mode<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Y</span> - Changes Brush Type<br />
<br />
<span style="font-weight: bold;" class="mycode_b">M</span> - Minimap<br />
<br />
<span style="font-weight: bold;" class="mycode_b">U</span> - New Minimap<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Shift + P</span> - Save Map to RAW<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ESC</span> - Back/Exit<br />
<br />
<span style="font-weight: bold;" class="mycode_b">WASD</span> - Move<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R</span> - Quick 180 degree turn<br />
<br />
<span style="font-weight: bold;" class="mycode_b">F</span> - Toggle Fog<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G</span> - Toggle Drawing of Chunk Flag Info<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+,-</span> - Adjust Fog Distance<br />
<br />
<span style="font-weight: bold;" class="mycode_b">O,P</span> - Slower/Faster Movement<br />
<br />
<span style="font-weight: bold;" class="mycode_b">B,N</span> - Slower/Faster Time<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Terrain Mode - Raise/Lower</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Shift</span> - Raise Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Alt</span> - Lower Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Terrain Mode - Flatten/Blur</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Shift</span> - Flatten Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Left Click + Alt</span> - Blur Terrain<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alt + Left Mouse - Change Brush Size</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shift + Right Mouse</span> - Rotate Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Right Mouse</span> - Tilt Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alt + Right Mouse</span> - Tilt Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Middle Mouse</span> - Move Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shift + Middle Mouse</span> - Move Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Middle Mouse</span> - Move Object<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alt + Middle Mouse</span> - Change Object Scale<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ctrl + Left Mouse</span> - Clear Textures on Selected Block</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Arctium WoW Client Launcher (Custom file loading on retail)]]></title>
			<link>https://elijahketchersid.com/forums/thread-9603.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">doityourself</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9603.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: doityourself • Posted: 2025-11-04T14:09:15.383990</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/646059-arctium-wow-client-launcher-custom-file-loading-retail.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Arctium WoW Client Launcher (Windows &amp; macOS) updated to 8.0.1.27219 (Retail)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BfA Info:</span><br />
<br />
We'll start with a client launcher just like in legion...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">WoW Support:</span><br />
<br />
# 8.0.1.27219 (Retail, Windows &amp; macOS)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SHA256 Checksum (windows exe):</span> ec53e98680c0744672cdb576b2bfaf7e8873ccbb5eb3ce26b7d0e806539612b8<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SHA256 Checksum (macOS binary):</span> ec8048ba36a4d55a1a28732d350add15a7a31497e8cf763bb24f4776a24fe8a2<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span><br />
<br />
 * Windows launcher updated  for 8.0.1.27219<br />
<br />
 * macOS launcher release (preview)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span><br />
<br />
 * Custom file loading<br />
<br />
<span style="font-weight: bold;" class="mycode_b">USAGE:</span> README.txt<br />
<br />
NOTE: It is still violating the TOS and can always lead into a ban.<br />
<br />
NO bans reported since October 2017<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOAD</span>: <a href="https://arctium.io/files/?f=15a5d2736a9539" target="_blank" rel="noopener" class="mycode_url">Arctium Files</a><br />
<br />
Please report any launcher problems, thanks <img src="https://www.ownedcore.com/forums/images/smilies/smile.png" loading="lazy"  alt="[Image: smile.png]" class="mycode_img" /></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: doityourself • Posted: 2025-11-04T14:09:15.383990</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/646059-arctium-wow-client-launcher-custom-file-loading-retail.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Arctium WoW Client Launcher (Windows &amp; macOS) updated to 8.0.1.27219 (Retail)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BfA Info:</span><br />
<br />
We'll start with a client launcher just like in legion...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">WoW Support:</span><br />
<br />
# 8.0.1.27219 (Retail, Windows &amp; macOS)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SHA256 Checksum (windows exe):</span> ec53e98680c0744672cdb576b2bfaf7e8873ccbb5eb3ce26b7d0e806539612b8<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SHA256 Checksum (macOS binary):</span> ec8048ba36a4d55a1a28732d350add15a7a31497e8cf763bb24f4776a24fe8a2<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span><br />
<br />
 * Windows launcher updated  for 8.0.1.27219<br />
<br />
 * macOS launcher release (preview)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span><br />
<br />
 * Custom file loading<br />
<br />
<span style="font-weight: bold;" class="mycode_b">USAGE:</span> README.txt<br />
<br />
NOTE: It is still violating the TOS and can always lead into a ban.<br />
<br />
NO bans reported since October 2017<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOAD</span>: <a href="https://arctium.io/files/?f=15a5d2736a9539" target="_blank" rel="noopener" class="mycode_url">Arctium Files</a><br />
<br />
Please report any launcher problems, thanks <img src="https://www.ownedcore.com/forums/images/smilies/smile.png" loading="lazy"  alt="[Image: smile.png]" class="mycode_img" /></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] [TOOL] ADT LK to Cata Converter - 010 Editor Based]]></title>
			<link>https://elijahketchersid.com/forums/thread-9602.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">theduncehat</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9602.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: theduncehat • Posted: 2025-11-04T14:09:15.347537</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/516627-tool-adt-lk-cata-converter-010-editor-based.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							I know others have already done this and there's more than one tool for this sort of thing already in existence. But I wanted to challenge myself to see if I could make this happen with 010 Editor.  The purpose of me doing this was purely educational and to see if I could do it.<br />
<br />
This method is extremely slow compared to what others have made using an actual system meant to write programs, with 010 Editor, every time the script is ran, it has to be recompiled again so it takes time and there are certain functions are only compiled at runtime so the entire script isn't compiled when the it starts so that's another cause for it taking so long.<br />
<br />
This was made for maps made entirely through Talis, ADT Adder and Noggit SDL 1.2 to 1.4.  I played around a little bit with some Kalimdor and Azeroth ADT Files, even ported over 3.3.5a's entire Eastern Kingdoms continent to Cataclysm, but it's mainly to be used on completely custom maps. Maps that started out as Blizzard Maps may not work after being converted.<br />
<br />
Maps that have had Gretchin's AllWater tool applied to it more than once(Like if it asks you to reformat the adt even though you've already done it once before.) will probably error out since my script only looks for the first GRET MH2O instance.<br />
<br />
I'm posting this so others may look at it if they wish to do so, and or just to show that this sort of thing is possible with 010 Editor as well.<br />
<br />
I'll put Text Instructions first, and video instruction at the bottom with the download link(s).<br />
<br />
A Working and Proper Installation of 010 Editor is Required for this to work(People using illegitmate copies may not have their sys paths set up properly so it may not work for you if you fit this bill), make sure you have 010's startup options set to Display Empty Interface. And MAKE SURE 010 Editor IS CLOSED Before Doing This or else it'll take slightly longer than it should.<br />
<br />
<a href="http://puu.sh/glex6.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/glex6.png" loading="lazy"  alt="[Image: glex6.png]" class="mycode_img" /></a><br />
<br />
I didn't feel like making a batch file to create another batchfile, so you HAVE to put the folder in the Rar file into your Drive C:<br />
<br />
<a href="http://puu.sh/glfbY.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/glfbY.png" loading="lazy"  alt="[Image: glfbY.png]" class="mycode_img" /></a><br />
<br />
<a href="http://%5Dhttp://puu.sh/glrMW." target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/glrMW.png" loading="lazy"  alt="[Image: glrMW.png]" class="mycode_img" /></a><br />
<br />
Put your Noggited ADTs into the ToBeVerted Folder then run the WC_ADT_Convert.bat batch file and go find something to do. The batch file also removes the extension on the adt files but that's part of the process.<br />
<br />
When it's done, it should move the finished ADT's into the Finished Folder.  Make sure to delete the original files from the ToBeVerted folder before doing another set of ADTs. <img src="https://www.ownedcore.com/forums/images/smilies/smile.png" loading="lazy"  alt="[Image: smile.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">--Video Guide--</span><br />
<br />
<a href="https://www.youtube.com/embed/_YNbL4wZ_Hs?wmode=opaque" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/embed/_YNbL4wZ_Hs?wmode=opaque</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">♠ Download Links:</span> Get them from the YouTube Video's Description, since if I have to update anything I'll most likely forget about which forums I've posted this in so to make it easier on people and myself, it's just easier to update one location and just forward everyone there.<br />
<br />
Full Video(Long Vlog) on Detailing everything else needed to get a custom map to work in Cataclysm/MoP/WoD:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://youtu.be/SAFWalrpAko" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/SAFWalrpAko</a></span><br />
<br />
Thanks to all the people who shared their knowledge and research information on <a href="http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18" target="_blank" rel="noopener" class="mycode_url">ADT/v18 - WoWDev</a> , it helped a ton.<br />
<br />
Thanks go out to jbr373, bardh, banzboyz77 and Mr. Farrare for lending me their ADT Files, some public and some private works to help in my research and study. And reznik too though I had no interaction with him, I just downloaded one of his maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reznik's Island Map In Cataclysm:</span><br />
<br />
<a href="https://www.youtube.com/watch?v=QoAQZj0FEsI" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/gA6UY.jpg" loading="lazy"  alt="[Image: gA6UY.jpg]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-advanced-model-edits/383199-release-my-island.html" target="_blank" rel="noopener" class="mycode_url">http://www.ownedcore.com/forums/worl...my-island.html ([Release] My Island)</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">WoTLK 3.3.5a Eastern Kingdoms and Kalimdor In Cataclysm 4.0.6a:</span><br />
<br />
<a href="https://www.youtube.com/watch?v=yU8nK3rroj4" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/gAfLr.jpg" loading="lazy"  alt="[Image: gAfLr.jpg]" class="mycode_img" /></a></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: theduncehat • Posted: 2025-11-04T14:09:15.347537</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/516627-tool-adt-lk-cata-converter-010-editor-based.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							I know others have already done this and there's more than one tool for this sort of thing already in existence. But I wanted to challenge myself to see if I could make this happen with 010 Editor.  The purpose of me doing this was purely educational and to see if I could do it.<br />
<br />
This method is extremely slow compared to what others have made using an actual system meant to write programs, with 010 Editor, every time the script is ran, it has to be recompiled again so it takes time and there are certain functions are only compiled at runtime so the entire script isn't compiled when the it starts so that's another cause for it taking so long.<br />
<br />
This was made for maps made entirely through Talis, ADT Adder and Noggit SDL 1.2 to 1.4.  I played around a little bit with some Kalimdor and Azeroth ADT Files, even ported over 3.3.5a's entire Eastern Kingdoms continent to Cataclysm, but it's mainly to be used on completely custom maps. Maps that started out as Blizzard Maps may not work after being converted.<br />
<br />
Maps that have had Gretchin's AllWater tool applied to it more than once(Like if it asks you to reformat the adt even though you've already done it once before.) will probably error out since my script only looks for the first GRET MH2O instance.<br />
<br />
I'm posting this so others may look at it if they wish to do so, and or just to show that this sort of thing is possible with 010 Editor as well.<br />
<br />
I'll put Text Instructions first, and video instruction at the bottom with the download link(s).<br />
<br />
A Working and Proper Installation of 010 Editor is Required for this to work(People using illegitmate copies may not have their sys paths set up properly so it may not work for you if you fit this bill), make sure you have 010's startup options set to Display Empty Interface. And MAKE SURE 010 Editor IS CLOSED Before Doing This or else it'll take slightly longer than it should.<br />
<br />
<a href="http://puu.sh/glex6.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/glex6.png" loading="lazy"  alt="[Image: glex6.png]" class="mycode_img" /></a><br />
<br />
I didn't feel like making a batch file to create another batchfile, so you HAVE to put the folder in the Rar file into your Drive C:<br />
<br />
<a href="http://puu.sh/glfbY.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/glfbY.png" loading="lazy"  alt="[Image: glfbY.png]" class="mycode_img" /></a><br />
<br />
<a href="http://%5Dhttp://puu.sh/glrMW." target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/glrMW.png" loading="lazy"  alt="[Image: glrMW.png]" class="mycode_img" /></a><br />
<br />
Put your Noggited ADTs into the ToBeVerted Folder then run the WC_ADT_Convert.bat batch file and go find something to do. The batch file also removes the extension on the adt files but that's part of the process.<br />
<br />
When it's done, it should move the finished ADT's into the Finished Folder.  Make sure to delete the original files from the ToBeVerted folder before doing another set of ADTs. <img src="https://www.ownedcore.com/forums/images/smilies/smile.png" loading="lazy"  alt="[Image: smile.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">--Video Guide--</span><br />
<br />
<a href="https://www.youtube.com/embed/_YNbL4wZ_Hs?wmode=opaque" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/embed/_YNbL4wZ_Hs?wmode=opaque</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">♠ Download Links:</span> Get them from the YouTube Video's Description, since if I have to update anything I'll most likely forget about which forums I've posted this in so to make it easier on people and myself, it's just easier to update one location and just forward everyone there.<br />
<br />
Full Video(Long Vlog) on Detailing everything else needed to get a custom map to work in Cataclysm/MoP/WoD:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://youtu.be/SAFWalrpAko" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/SAFWalrpAko</a></span><br />
<br />
Thanks to all the people who shared their knowledge and research information on <a href="http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18" target="_blank" rel="noopener" class="mycode_url">ADT/v18 - WoWDev</a> , it helped a ton.<br />
<br />
Thanks go out to jbr373, bardh, banzboyz77 and Mr. Farrare for lending me their ADT Files, some public and some private works to help in my research and study. And reznik too though I had no interaction with him, I just downloaded one of his maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reznik's Island Map In Cataclysm:</span><br />
<br />
<a href="https://www.youtube.com/watch?v=QoAQZj0FEsI" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/gA6UY.jpg" loading="lazy"  alt="[Image: gA6UY.jpg]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-advanced-model-edits/383199-release-my-island.html" target="_blank" rel="noopener" class="mycode_url">http://www.ownedcore.com/forums/worl...my-island.html ([Release] My Island)</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">WoTLK 3.3.5a Eastern Kingdoms and Kalimdor In Cataclysm 4.0.6a:</span><br />
<br />
<a href="https://www.youtube.com/watch?v=yU8nK3rroj4" target="_blank" rel="noopener" class="mycode_url"><img src="http://puu.sh/gAfLr.jpg" loading="lazy"  alt="[Image: gAfLr.jpg]" class="mycode_img" /></a></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Archive] Incredibly Simple model editing (DBC using itemcache)]]></title>
			<link>https://elijahketchersid.com/forums/thread-9601.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Dave-evad</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9601.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Dave-evad • Posted: 2025-11-04T14:09:15.315604</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/27737-incredibly-simple-model-editing-dbc-using-itemcache.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							More Readable guide located at <a href="http://hex.sark-net.com/guide/" target="_blank" rel="noopener" class="mycode_url">http://hex.sark-net.com/guide/</a><br />
<br />
First of all i am writing this guide because i believe most people dont realise how easy this form of model editing is and how easy it is to update and change as neccesary. <a href="http://www.mmowned.com/forums/members/m_fatica.html" target="_blank" rel="noopener" class="mycode_url">m_fatica</a> wrote a previous guide ( <a href="http://www.mmowned.com/forums/model-editing/12301-guide-dbc-editing-weapons-shields-armor.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/model-...lds-armor.html</a> ) However it wasnt really very simple. So hopefully this guide is a breeze for everyone.<br />
<br />
First of all grab the wdb item swap kit.<br />
<br />
(xvi32,link to search)<br />
<br />
<a href="http://hex.sark-net.com/wdbitemcachemodelpack.rar" target="_blank" rel="noopener" class="mycode_url">http://hex.sark-net.com/wdbitemcachemodelpack.rar</a><br />
<br />
Now basically there are three parts to wdb model editing. Finding the item you want to change, searching for the code of the new item and replacing the old code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> Finding the item:</span></span><br />
<br />
Boot up xvi32.<br />
<br />
File -&gt; Open -&gt; navigate to /World Of Warcraft/cache/wdb/en## -&gt; open itemcache.wdb<br />
<br />
<a href="http://img2.freeimagehosting.net/image.php?46daa96df8.jpg" target="_blank" rel="noopener" class="mycode_url">http://img2.freeimagehosting.net/ima...46daa96df8.jpg</a><br />
<br />
Now you are faced with a collection of the cached items you have seen while playing wow.<br />
<br />
Ctrl-F and search for the item you wish to change. In my case Crystalforged war axe.<br />
<br />
<a href="http://img2.freeimagehosting.net/image.php?a2b060742a.jpg" target="_blank" rel="noopener" class="mycode_url">http://img2.freeimagehosting.net/ima...a2b060742a.jpg</a><br />
<br />
Now you see we have found the weapon. I have drawn to arrows to illustrate how we change the look of the weapon. Back to that soon.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> Searching for the new:</span></span><br />
<br />
visit <a href="http://hex.sark-net.com/" target="_blank" rel="noopener" class="mycode_url">http://hex.sark-net.com</a> and search for any item you wish to change your searched item to. Below the results listed by the search there is a 4 digit hex number.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> Replacing the old code:</span></span><br />
<br />
This hex number is the number needed to make the weapon look the way it does so go back into avi32 where you found your weapon. Note how i drew the arrows before. After the name of the item is repeated a few times there is a blank space followed by two weird symbols. This is where you put the new code found on the hex search. So click on the space after the name has been repeated. A box on both sides should be highlighted. Go to the left side of the screen and click on the number next to the higlighted box and write in the new 4 digit code.<br />
<br />
There we have it Simple WDB model editing that is quick and easy to do.<br />
<br />
******************************<br />
<br />
Model Edits do-not work in the loading screen. they are item cache within the game so the changes will only affect in game.<br />
<br />
******************************<br />
<br />
Cheers Dave-evad</blockquote>
<img src="https://www.ownedcore.com/forums/images/styles/OwnedCoreFX/misc/paperclip.svg" loading="lazy"  alt="[Image: paperclip.svg]" class="mycode_img" /> Attached Files<ul class="mycode_list"><li><img src="https://www.ownedcore.com/forums/images/styles/OwnedCoreFX/attach/rar.gif" loading="lazy"  alt="[Image: rar.gif]" class="mycode_img" /><br />
<a href="https://www.ownedcore.com/forums/attachments/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/560d1183052020-incredibly-simple-model-editing-dbc-using-itemcache-wdbitemcachemodelpack-rar" target="_blank" rel="noopener" class="mycode_url">wdbitemcachemodelpack.rar</a><br />
(407.2 KB, 26 views)<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Dave-evad • Posted: 2025-11-04T14:09:15.315604</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/27737-incredibly-simple-model-editing-dbc-using-itemcache.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							More Readable guide located at <a href="http://hex.sark-net.com/guide/" target="_blank" rel="noopener" class="mycode_url">http://hex.sark-net.com/guide/</a><br />
<br />
First of all i am writing this guide because i believe most people dont realise how easy this form of model editing is and how easy it is to update and change as neccesary. <a href="http://www.mmowned.com/forums/members/m_fatica.html" target="_blank" rel="noopener" class="mycode_url">m_fatica</a> wrote a previous guide ( <a href="http://www.mmowned.com/forums/model-editing/12301-guide-dbc-editing-weapons-shields-armor.html" target="_blank" rel="noopener" class="mycode_url">http://www.mmowned.com/forums/model-...lds-armor.html</a> ) However it wasnt really very simple. So hopefully this guide is a breeze for everyone.<br />
<br />
First of all grab the wdb item swap kit.<br />
<br />
(xvi32,link to search)<br />
<br />
<a href="http://hex.sark-net.com/wdbitemcachemodelpack.rar" target="_blank" rel="noopener" class="mycode_url">http://hex.sark-net.com/wdbitemcachemodelpack.rar</a><br />
<br />
Now basically there are three parts to wdb model editing. Finding the item you want to change, searching for the code of the new item and replacing the old code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> Finding the item:</span></span><br />
<br />
Boot up xvi32.<br />
<br />
File -&gt; Open -&gt; navigate to /World Of Warcraft/cache/wdb/en## -&gt; open itemcache.wdb<br />
<br />
<a href="http://img2.freeimagehosting.net/image.php?46daa96df8.jpg" target="_blank" rel="noopener" class="mycode_url">http://img2.freeimagehosting.net/ima...46daa96df8.jpg</a><br />
<br />
Now you are faced with a collection of the cached items you have seen while playing wow.<br />
<br />
Ctrl-F and search for the item you wish to change. In my case Crystalforged war axe.<br />
<br />
<a href="http://img2.freeimagehosting.net/image.php?a2b060742a.jpg" target="_blank" rel="noopener" class="mycode_url">http://img2.freeimagehosting.net/ima...a2b060742a.jpg</a><br />
<br />
Now you see we have found the weapon. I have drawn to arrows to illustrate how we change the look of the weapon. Back to that soon.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> Searching for the new:</span></span><br />
<br />
visit <a href="http://hex.sark-net.com/" target="_blank" rel="noopener" class="mycode_url">http://hex.sark-net.com</a> and search for any item you wish to change your searched item to. Below the results listed by the search there is a 4 digit hex number.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> Replacing the old code:</span></span><br />
<br />
This hex number is the number needed to make the weapon look the way it does so go back into avi32 where you found your weapon. Note how i drew the arrows before. After the name of the item is repeated a few times there is a blank space followed by two weird symbols. This is where you put the new code found on the hex search. So click on the space after the name has been repeated. A box on both sides should be highlighted. Go to the left side of the screen and click on the number next to the higlighted box and write in the new 4 digit code.<br />
<br />
There we have it Simple WDB model editing that is quick and easy to do.<br />
<br />
******************************<br />
<br />
Model Edits do-not work in the loading screen. they are item cache within the game so the changes will only affect in game.<br />
<br />
******************************<br />
<br />
Cheers Dave-evad</blockquote>
<img src="https://www.ownedcore.com/forums/images/styles/OwnedCoreFX/misc/paperclip.svg" loading="lazy"  alt="[Image: paperclip.svg]" class="mycode_img" /> Attached Files<ul class="mycode_list"><li><img src="https://www.ownedcore.com/forums/images/styles/OwnedCoreFX/attach/rar.gif" loading="lazy"  alt="[Image: rar.gif]" class="mycode_img" /><br />
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			<title><![CDATA[[Archive] [Guide] Edit game textures using Texmod]]></title>
			<link>https://elijahketchersid.com/forums/thread-9600.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">xxreaper008</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9600.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: xxreaper008 • Posted: 2025-11-04T14:09:15.222856</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/45269-guide-edit-game-textures-using-texmod.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							NOTE: I got this idea off of guild wars.<br />
<br />
With texmod you can edit the looks of your armor and its real simple to use!<br />
<br />
Download Texmod - <a href="http://www.tombraiderhub.com/tr7/modding/texmod/download/texmod.zip" target="_blank" rel="noopener" class="mycode_url">http://www.tombraiderhub.com/tr7/mod...oad/texmod.zip</a><br />
<br />
Open it and extract it to your WoW directory<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic1.jpg" loading="lazy"  alt="[Image: pic1.jpg]" class="mycode_img" /><br />
<br />
Open Texmod.exe and on the top left you should see a folder, click on it and find wow.exe . Also click on logging mod and set your wow directory. Set specs similar to mine.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic2.jpg" loading="lazy"  alt="[Image: pic2.jpg]" class="mycode_img" /><br />
<br />
Click run, it should launch world of warcraft. Now log in and go into the world. You should see red words on the top left. Press "+" to go through the textures. The textures elected should be on the top left of the screen and highlighted in green in the world. heres a ex.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic3.jpg" loading="lazy"  alt="[Image: pic3.jpg]" class="mycode_img" /><br />
<br />
Once you find your desiderd texture, press enter once and it should be saved. exit wow. Now goto your wow directory with the folder "out". EX: C:\Program Files\World Of Warcraft\out  . You should see the texture you just saved. Open it with your favorite picture editor, i used photo shop.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pick4.jpg" loading="lazy"  alt="[Image: pick4.jpg]" class="mycode_img" /><br />
<br />
Do what ever you want with it, draw on it, make it black, swap it with another pic. After your done with it save it to the same directory and make sure you save it as a bmp file. Over wright the old one. once done open up texmod.exe and now goto the third tab, package build. Make it similar to this. click build. Save it in your wow directory.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/Pic5.jpg" loading="lazy"  alt="[Image: Pic5.jpg]" class="mycode_img" /><br />
<br />
Now goto packaging mode and click the folder button and  look for your saved. open it and click run. goto the location where you edited the texture.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic6.jpg" loading="lazy"  alt="[Image: pic6.jpg]" class="mycode_img" /><br />
<br />
Enjoy!<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/picfinal.jpg" loading="lazy"  alt="[Image: picfinal.jpg]" class="mycode_img" /><br />
<br />
This guide was written by me<br />
<br />
Still don't understand, use this guild, but the terms are in guildwars.<br />
<br />
<a href="http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics" target="_blank" rel="noopener" class="mycode_url">http://wiki.guildwars.com/wiki/Guide...-game_graphics</a></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: xxreaper008 • Posted: 2025-11-04T14:09:15.222856</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/45269-guide-edit-game-textures-using-texmod.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							NOTE: I got this idea off of guild wars.<br />
<br />
With texmod you can edit the looks of your armor and its real simple to use!<br />
<br />
Download Texmod - <a href="http://www.tombraiderhub.com/tr7/modding/texmod/download/texmod.zip" target="_blank" rel="noopener" class="mycode_url">http://www.tombraiderhub.com/tr7/mod...oad/texmod.zip</a><br />
<br />
Open it and extract it to your WoW directory<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic1.jpg" loading="lazy"  alt="[Image: pic1.jpg]" class="mycode_img" /><br />
<br />
Open Texmod.exe and on the top left you should see a folder, click on it and find wow.exe . Also click on logging mod and set your wow directory. Set specs similar to mine.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic2.jpg" loading="lazy"  alt="[Image: pic2.jpg]" class="mycode_img" /><br />
<br />
Click run, it should launch world of warcraft. Now log in and go into the world. You should see red words on the top left. Press "+" to go through the textures. The textures elected should be on the top left of the screen and highlighted in green in the world. heres a ex.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic3.jpg" loading="lazy"  alt="[Image: pic3.jpg]" class="mycode_img" /><br />
<br />
Once you find your desiderd texture, press enter once and it should be saved. exit wow. Now goto your wow directory with the folder "out". EX: C:\Program Files\World Of Warcraft\out  . You should see the texture you just saved. Open it with your favorite picture editor, i used photo shop.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pick4.jpg" loading="lazy"  alt="[Image: pick4.jpg]" class="mycode_img" /><br />
<br />
Do what ever you want with it, draw on it, make it black, swap it with another pic. After your done with it save it to the same directory and make sure you save it as a bmp file. Over wright the old one. once done open up texmod.exe and now goto the third tab, package build. Make it similar to this. click build. Save it in your wow directory.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/Pic5.jpg" loading="lazy"  alt="[Image: Pic5.jpg]" class="mycode_img" /><br />
<br />
Now goto packaging mode and click the folder button and  look for your saved. open it and click run. goto the location where you edited the texture.<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/pic6.jpg" loading="lazy"  alt="[Image: pic6.jpg]" class="mycode_img" /><br />
<br />
Enjoy!<br />
<br />
<img src="http://i26.photobucket.com/albums/c129/xxreaper008/picfinal.jpg" loading="lazy"  alt="[Image: picfinal.jpg]" class="mycode_img" /><br />
<br />
This guide was written by me<br />
<br />
Still don't understand, use this guild, but the terms are in guildwars.<br />
<br />
<a href="http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics" target="_blank" rel="noopener" class="mycode_url">http://wiki.guildwars.com/wiki/Guide...-game_graphics</a></blockquote>
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			<title><![CDATA[[Archive] Working Glitchy Model editing 2.4.3]]></title>
			<link>https://elijahketchersid.com/forums/thread-9599.html</link>
			<pubDate>Tue, 04 Nov 2025 13:09:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://elijahketchersid.com/forums/member.php?action=profile&uid=1">Hemorogue</a>]]></dc:creator>
			<guid isPermaLink="false">https://elijahketchersid.com/forums/thread-9599.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Hemorogue • Posted: 2025-11-04T14:09:15.189609</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/619854-working-glitchy-model-editing-2-4-3-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Took me a while to find a version that works properly so I thought I'd make a fresh mirror and share.<br />
<br />
I will not explain how to use the program, that's easy to look up.<br />
<br />
<a href="https://mega.nz/#!ca5kCKAD!fne2NimqJHEulZ9JbLxESTmEsCZbbHYSBmfhPjZevuI" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/#!ca5kCKAD!fne2NimqJ...HYSBmfhPjZevuI</a></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Archived author: Hemorogue • Posted: 2025-11-04T14:09:15.189609</span><br />
<a href="https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/619854-working-glitchy-model-editing-2-4-3-a.html" target="_blank" rel="noopener" class="mycode_url">Original source</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>							Took me a while to find a version that works properly so I thought I'd make a fresh mirror and share.<br />
<br />
I will not explain how to use the program, that's easy to look up.<br />
<br />
<a href="https://mega.nz/#!ca5kCKAD!fne2NimqJHEulZ9JbLxESTmEsCZbbHYSBmfhPjZevuI" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/#!ca5kCKAD!fne2NimqJ...HYSBmfhPjZevuI</a></blockquote>
]]></content:encoded>
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