Elijah Ketchersid

Live, Love, Create.

Visit my portfolio & Hire me

About Me

Versatile, quality-focused developer and designer highly regarded for contributing to complex projects that meet demanding time restraints and exceed all expectations. Out-of-the-box thinker who champions innovative solutions to integrate best practices, drive continuous improvement, and mitigate risks. Sought for superb analytical acumen, with the ability to solve challenging problems using a combination of industry standard and cutting-edge technologies, delivering clean, well-structured code. Recognized for strong communication skills, with the capacity to lead and mentor diverse individuals while building productive, professional relationships.

For me, creating levels and bringing an idea to life is more than just a job, it's a passion that ignites the imagination and inspires us to create the impossible.

DOWNLOAD MY RESUME
6+ Years of Experience

My Resume

Degrees

Professional Education

Bachelor Of Arts

Katholieke Universiteit te Leuven (2020 - 2024)

Completed Coursework In Computer Science

Truckee Meadows Community College (2019)

Advanced Highschool Diploma

Highschool (2016 - 2019)
Non-Degree Based

Certification

Certified Professional Networker

Truckee Meadows Community College (2019)

2020 - 2023

My Professional Experience

Various Roles

Freelance, April 2017 to Present

  • Spearhead the development and deployment of immersive and award-nominated game levels based on client-specified technical requirements, creative vision, and quality standards.
  • Govern the allocation of available resources (material, equipment, human capital) to meet project demands.
  • Apply expert-level knowledge of technical art and publishing high-performing levels while partnering with designers to elevate gameplay mechanics and aesthetics.
  • Provide leadership, direction, and motivation to 40 team members, assuring alignment on expectations and objectives.
  • Author and update meticulous documentation of issues encountered, root causes, preventive/corrective actions taken, and justifications thereof.
  • Employ industry-standard tools to monitor version/source control and bring concepts to life.

Senior Level Designer

Fractional Uprising Studios, January 2024 to August 2024

  • Created the map for "Open Season" Battle Royale, which was showcased at GDWC 2024 as a Finalist for Best Web3 Game.
  • Leveraged advanced optimization techniques, including world partitioning, texture size reduction, LOD/HUD creation, and lighting adjustments, to enhance performance and meet technical requirements.
  • Conceptualized the design for “WOW City” as an extension of the "Open Season" map to expand the gameplay environment.
  • Established the Arts Department Pipeline to streamline asset integration and encourage collaboration between design, art, and technical teams to maximize overall production efficiency.

Level Designer

Raijin Labs, June 2024 to July 2024

  • Oversaw the design and development of the map for the level "Last Stand" in the game Yaku at Gamescon BRZ 2024.
  • Guided the implementation of industry-standard performance enhancements such as Nanite and Level Partitioning.
  • Demonstrated up-to-date knowledge of relevant tools, technologies, and methodologies, including emerging best practices.
  • Devised an intricate level layout inspired by Call of Duty to raise player engagement and evoke nostalgia.

Level Designer

Hypersonic Laboratories Inc, December 2023 to March 2024

    • Supervised and directed a team of two level artists during existing production efforts, including workflow coordination/adjustment, task prioritization/delegation, and performance evaluation.
    • Enforced adherence to the creative vision throughout the project lifecycle while exceeding company expectations.
    • Attended and participated in high-level meetings with department leaders and stakeholders to define scope, report progress/status, and strategize upcoming initiatives.

My Side Projects

Hobby-Projects

ShadowHunt: CardGame

Currently In Development
4.70/5

Shadowhunt is a twist on modern-day card games, taking inspiration from games such as hearthstone and skyrim. The goal of this project is to create a shadow-like card game that is both competitive and possible to play casually for all people.

SplinterCell Inspired

Completed
4.70/5

SplinterCell-Inspired Project is a project that uses assets and combines them all to make a playable game level, voice acted by me and my fiancee. This project was an attempt at making a playable stealth level with inspiration from Splintercell, a beloved game of mine growing up.

Divine Journey: Moses

Personal Passion Project
4.95/5

Divine Journey: Moses is a game where you take on the life of moses, exploring egypt as it once was, and embarking on a spiritual journey through time. This game is being developed by me solely when I have free-time to work on it as a way to grow my skillset.

Design Career

Development Achievements

3,000,000 + Views of my art

Youtube, Discord, and more.
4.30/5

My zone creation during my time at tryhard dev studios has amassed to over 3 million views and counting on my work done. This also includes my freelance work done for other parties.

Recognized Art

From Professionals
4.50/5

I have been complimented on my work from many professionals as well as having my artwork displayed by other youtubers and groups. In addition, my style has forever left a mark in the communities that I have been a part of.

Gaming Career

Gaming Achievements

League Of Legends

Emerald
5/5

Reached Emerald within League of Legends and felt no desire to continue further. While I was climbing I felt that the system was deliberately rigged to make you waste as much time as possible from the matchmaking system.

Starcraft 2

Grandmasters
3/5

Reached Grandmasters in Starcraft 2, and in addition played in multiple Esport tournaments and played against wonderful people such as Dragon, Nathanos, and LiquidSnute.

Call of Duty

Grandmasters
4.95/5

I had achieved the second highest rank in Call of Duty, but had stopped afterwards.

Fortnite

Ranked top 20,000 Worldwide During Chapter 1
5.00/5

I had played fortnite since the start of season 3, however I did not have an interest competitively in it until the end of season 8 to which I then played competitely for a chapter but later quit due to lack of interest.

Contact

Contact With Me

contact-img

Elijah Ketchersid

Level Designer And Environmental Artist

I am available for freelance work :)! Connect with me via email or phone and i'll respond to you asap!

Phone: +32 468 53 49 48 Email: inquiry@elijahketchersid.com